monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.

This commit is contained in:
Marco Cawthorne 2020-08-28 19:12:45 +02:00
parent 6845bf76bd
commit 67930b7dde

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@ -34,7 +34,7 @@ enumflags
MF_FADECORPSE MF_FADECORPSE
}; };
class monster_furniture:CBaseEntity class monster_furniture:CBaseMonster
{ {
void(void) monster_furniture; void(void) monster_furniture;
//virtual void(void) Respawn; //virtual void(void) Respawn;