func_door: Fixed blocked damage behaviour
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b8c6892093
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6442ea1481
1 changed files with 3 additions and 1 deletions
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@ -230,7 +230,7 @@ void func_door::Touch(void)
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void func_door::Blocked(void)
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void func_door::Blocked(void)
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{
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{
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if (m_iDamage) {
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if (m_iDamage) {
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//Damage_Apply(other, self, dmg, other.origin, FALSE);
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Damage_Apply(other, this, m_iDamage, 0, DMG_CRUSH);
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}
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}
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if (m_flWait >= 0) {
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if (m_flWait >= 0) {
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@ -368,6 +368,8 @@ void func_door::func_door(void)
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m_strFire = argv(i+1);
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m_strFire = argv(i+1);
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netname = __NULL__;
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netname = __NULL__;
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break;
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break;
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case "dmg":
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m_iDamage = stoi(argv(i+1));
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default:
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default:
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break;
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break;
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}
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}
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