trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix)
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182e8b9e74
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5e660e9399
1 changed files with 36 additions and 28 deletions
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@ -26,10 +26,18 @@ class trigger_hurt : CBaseTrigger
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void trigger_hurt::Trigger(void)
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{
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if (solid != SOLID_NOT) {
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#ifdef GS_DEVELOPER
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print("trigger_hurt: de-activated.\n");
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#endif
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solid = SOLID_NOT;
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touch = __NULL__;
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} else {
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#ifdef GS_DEVELOPER
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print("trigger_hurt: activated.\n");
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#endif
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solid = SOLID_TRIGGER;
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touch = Touch;
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}
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@ -64,12 +72,10 @@ void trigger_hurt :: Touch ( void )
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}
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Damage_Apply(other, this, m_iDamage, other.origin, FALSE);
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//Damage_Apply( other, world, m_iDamage, DAMAGE_BLEED, WEAPON_NONE );
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// Shut it down if used once
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if (spawnflags & SF_HURT_ONCE) {
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solid = SOLID_NOT;
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touch = __NULL__;
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Trigger();
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}
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m_flNextTrigger = time + 0.5;
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@ -81,6 +87,8 @@ void trigger_hurt :: Respawn ( void )
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alpha = 0.5f;
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#endif
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m_flNextTrigger = 0;
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if (spawnflags & SF_HURT_OFF) {
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solid = SOLID_NOT;
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touch = __NULL__;
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@ -106,7 +114,7 @@ void trigger_hurt :: trigger_hurt ( void )
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}
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}
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trigger_hurt::Respawn();
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CBaseEntity::CBaseEntity();
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CBaseTrigger::InitBrushTrigger();
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trigger_hurt::Respawn();
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}
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