Client: add vv_flag VFL_VIDREMOVE, for client-side entities needing deletion on renderer restart.
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70d6302808
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2 changed files with 12 additions and 4 deletions
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@ -272,13 +272,20 @@ Entities_ParseLump(void)
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void
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void
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Entities_RendererRestarted(void)
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Entities_RendererRestarted(void)
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{
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{
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int c = 0;
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int c = 0i;
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int f = 0i;
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for (entity b = world; (b = findfloat(b, ::isCSQC, TRUE));) {
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for (entity b = world; (b = findfloat(b, ::isCSQC, TRUE));) {
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NSEntity pf = (NSEntity) b;
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NSEntity pf = (NSEntity) b;
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if (pf.vv_flags & VFL_VIDREMOVE) {
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pf.Destroy();
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f++;
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} else {
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pf.RendererRestarted();
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pf.RendererRestarted();
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c++;
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c++;
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}
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}
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}
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NSLog("...resource reload called on %i entities", c);
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NSLog("...resource reload called on %i entities, flushed %i", c, f);
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}
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}
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@ -47,3 +47,4 @@
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#define VFL_PRIMEDFUSE (1<<11) /**< Entity is not allowed to fire. */
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#define VFL_PRIMEDFUSE (1<<11) /**< Entity is not allowed to fire. */
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#define VFL_REDRAW (1<<12) /**< Entity is not allowed to fire. */
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#define VFL_REDRAW (1<<12) /**< Entity is not allowed to fire. */
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#define VFL_FIRING (1<<13) /**< Entity is firing. */
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#define VFL_FIRING (1<<13) /**< Entity is firing. */
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#define VFL_VIDREMOVE (1<<14) /**< Entity will be flushed upon vid_reload. */
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