NSMonster: only respect "sequence" on monsters when they're flagged as dead.

This commit is contained in:
Marco Cawthorne 2024-07-24 10:10:53 -07:00
parent c829d0453e
commit 5bb9fbf3af
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -1441,7 +1441,7 @@ NSMonster::Physics(void)
if (!IsAlive)
return;
if (m_flForceSequence) {
if (_m_bStartDead && m_flForceSequence) {
if (m_iSequenceState != SEQUENCESTATE_IDLE) {
SetFrame(m_flForceSequence);
}