NSMonster: only respect "sequence" on monsters when they're flagged as dead.
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1 changed files with 1 additions and 1 deletions
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@ -1441,7 +1441,7 @@ NSMonster::Physics(void)
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if (!IsAlive)
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return;
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if (m_flForceSequence) {
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if (_m_bStartDead && m_flForceSequence) {
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if (m_iSequenceState != SEQUENCESTATE_IDLE) {
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SetFrame(m_flForceSequence);
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}
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