Menu: Filter through the gameinfo defined types to clean up the mess
other people like to put in it.
This commit is contained in:
parent
4de7182c10
commit
5ba72a224c
2 changed files with 20 additions and 5 deletions
|
@ -108,7 +108,22 @@ void games_init(void)
|
|||
games[id].cldll = (int)stof(argv(i+1));
|
||||
break;
|
||||
case "gameinfo_type":
|
||||
games[id].type = argv(i+1);
|
||||
switch (strtolower(argv(i+1))) {
|
||||
case "multiplayer_only":
|
||||
case "mp":
|
||||
case "multi":
|
||||
case "multiplayer":
|
||||
games[id].type = "Multiplayer";
|
||||
break;
|
||||
case "singleplayer_only":
|
||||
case "sp":
|
||||
case "single":
|
||||
case "singleplayer":
|
||||
games[id].type = "Singleplayer";
|
||||
break;
|
||||
default:
|
||||
games[id].type = "Both";
|
||||
}
|
||||
break;
|
||||
case "gameinfo_hlversion":
|
||||
games[id].hlversion = argv(i+1);
|
||||
|
|
|
@ -140,7 +140,7 @@ void menu_main_init(void)
|
|||
|
||||
main_btnNewGame = spawn(CMainButton);
|
||||
main_btnNewGame.SetImage(BTN_NEWGAME);
|
||||
if (games[gameinfo_current].type != "multiplayer_only") {
|
||||
if (games[gameinfo_current].type != "Multiplayer") {
|
||||
main_btnNewGame.SetExecute(btn_newgame_start);
|
||||
}
|
||||
main_btnNewGame.SetPos(70,208);
|
||||
|
@ -148,7 +148,7 @@ void menu_main_init(void)
|
|||
|
||||
main_btnTraining = spawn(CMainButton);
|
||||
main_btnTraining.SetImage(BTN_TRAINING);
|
||||
if (games[gameinfo_current].type != "multiplayer_only") {
|
||||
if (games[gameinfo_current].type != "Multiplayer") {
|
||||
main_btnTraining.SetExecute(btn_training);
|
||||
}
|
||||
main_btnTraining.SetPos(70,236);
|
||||
|
@ -162,7 +162,7 @@ void menu_main_init(void)
|
|||
|
||||
main_btnLoadGame = spawn(CMainButton);
|
||||
main_btnLoadGame.SetImage(BTN_LOADGAME);
|
||||
if (games[gameinfo_current].type != "multiplayer_only") {
|
||||
if (games[gameinfo_current].type != "Multiplayer") {
|
||||
// Loadgame disabled
|
||||
}
|
||||
main_btnLoadGame.SetPos(70,292);
|
||||
|
@ -171,7 +171,7 @@ void menu_main_init(void)
|
|||
main_btnMultiplayer = spawn(CMainButton);
|
||||
main_btnMultiplayer.SetImage(BTN_MULTIPLAYER);
|
||||
main_btnMultiplayer.SetPos(70,320);
|
||||
if (games[gameinfo_current].type != "singleplayer_only") {
|
||||
if (games[gameinfo_current].type != "Singleplayer") {
|
||||
main_btnMultiplayer.SetExecute(btn_multiplayer_start);
|
||||
}
|
||||
Widget_Add(fn_main, main_btnMultiplayer);
|
||||
|
|
Loading…
Reference in a new issue