w_chainsaw: move towards the victim you're cutting with that thing. Ala scihunt
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2df5e2884e
commit
5b58351619
5 changed files with 35 additions and 27 deletions
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@ -121,12 +121,7 @@ void Game_PutClientInServer(void)
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pl.angles = spot.angles;
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pl.fixangle = TRUE;
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pl.ammo_9mm = 68;
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pl.ammo_buckshot = 34;
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Weapons_AddItem(pl, WEAPON_CROWBAR);
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Weapons_AddItem(pl, WEAPON_GLOCK);
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Weapons_AddItem(pl, WEAPON_CANNON);
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Weapons_AddItem(pl, WEAPON_CHAINSAW);
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SHData_GetItems();
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}
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}
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@ -37,26 +37,6 @@ void Game_Input(void)
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if (cvar("sv_cheats") == 1) {
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player pl = (player)self;
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if (self.impulse == 101) {
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Weapons_AddItem(pl, WEAPON_CROWBAR);
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Weapons_AddItem(pl, WEAPON_GLOCK);
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Weapons_AddItem(pl, WEAPON_PYTHON);
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Weapons_AddItem(pl, WEAPON_MP5);
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Weapons_AddItem(pl, WEAPON_SHOTGUN);
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Weapons_AddItem(pl, WEAPON_CROSSBOW);
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Weapons_AddItem(pl, WEAPON_RPG);
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Weapons_AddItem(pl, WEAPON_GAUSS);
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Weapons_AddItem(pl, WEAPON_EGON);
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Weapons_AddItem(pl, WEAPON_HORNETGUN);
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Weapons_AddItem(pl, WEAPON_HANDGRENADE);
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Weapons_AddItem(pl, WEAPON_SATCHEL);
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Weapons_AddItem(pl, WEAPON_TRIPMINE);
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Weapons_AddItem(pl, WEAPON_SNARK);
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Weapons_AddItem(pl, WEAPON_CANNON);
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Weapons_AddItem(pl, WEAPON_CHAINSAW);
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Weapons_AddItem(pl, WEAPON_HAMMER);
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Weapons_AddItem(pl, AMMO_BUCKSHOT);
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}
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if (self.impulse == 102) {
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// Respawn all the entities
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@ -6,6 +6,8 @@
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*
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****/
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string g_shItemList;
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void SHData_New(void)
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{
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entity new = spawn();
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@ -51,6 +53,32 @@ void SHData_NewAngles(void)
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self = oldself;
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}
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void SHData_GetItems(void)
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{
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player pl = (player)self;
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/* TODO: Parse the config files */
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pl.ammo_9mm = 68;
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pl.ammo_buckshot = 34;
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Weapons_AddItem(pl, WEAPON_CROWBAR);
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Weapons_AddItem(pl, WEAPON_GLOCK);
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Weapons_AddItem(pl, WEAPON_PYTHON);
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Weapons_AddItem(pl, WEAPON_MP5);
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Weapons_AddItem(pl, WEAPON_SHOTGUN);
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Weapons_AddItem(pl, WEAPON_CROSSBOW);
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Weapons_AddItem(pl, WEAPON_RPG);
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Weapons_AddItem(pl, WEAPON_GAUSS);
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Weapons_AddItem(pl, WEAPON_EGON);
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Weapons_AddItem(pl, WEAPON_HORNETGUN);
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Weapons_AddItem(pl, WEAPON_HANDGRENADE);
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Weapons_AddItem(pl, WEAPON_SATCHEL);
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Weapons_AddItem(pl, WEAPON_TRIPMINE);
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Weapons_AddItem(pl, WEAPON_SNARK);
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Weapons_AddItem(pl, WEAPON_CANNON);
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Weapons_AddItem(pl, WEAPON_CHAINSAW);
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Weapons_AddItem(pl, WEAPON_HAMMER);
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}
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void SHData_Parse(string map)
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{
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int c;
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@ -84,6 +84,11 @@ void w_chainsaw_primary(void)
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Effect_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
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if (trace_ent.takedamage) {
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if (trace_ent.iBleeds) {
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/* Push the player towards the victim */
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pl.velocity = normalize(trace_ent.origin - pl.origin) * 240;
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}
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Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE );
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/chainsaw_cutintoflesh.wav", 1, ATTN_NORM);
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} else {
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BIN
scihunt/csprogs.dat
Normal file
BIN
scihunt/csprogs.dat
Normal file
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