Forgot to remove this define in pmove
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@ -58,13 +58,11 @@ int saved_input_buttons;
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void
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NSClientPlayer::Physics_Fall(float flDownforce)
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{
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#if 0
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/* apply some predicted punch to the player */
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if (flDownforce >= PHY_FALLDMG_DISTANCE)
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punchangle += [15,0,(input_sequence & 1) ? 15 : -15];
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else if (flDownforce >= PHY_FALL_DISTANCE)
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punchangle += [15,0,0];
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#endif
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/* basic server-side falldamage */
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#ifdef SERVER
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