Half-Life: Make WEAPON_PYTHON play the reload sound.

This commit is contained in:
Marco Cawthorne 2019-09-11 13:06:19 +02:00
parent 47aa2ea12a
commit 57d513eae8

View file

@ -34,6 +34,7 @@ void w_python_precache(void)
precache_sound("weapons/357_shot1.wav");
precache_sound("weapons/357_shot2.wav");
precache_sound("weapons/357_reload1.wav");
}
void w_python_pickup(void)
{
@ -155,8 +156,9 @@ void w_python_reload(void)
/* Audio-Visual bit */
Weapons_ViewAnimation(PYTHON_RELOAD);
#ifdef SSQC
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_reload1.wav", 1, ATTN_NORM);
Weapons_ReloadWeapon(pl, player::python_mag, player::ammo_357, 6);
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__);
#endif
pl.w_attack_next = 3.25f;
pl.w_idle_next = 10.0f;