Opposing Force: Get WEAPON_GRAPPLE mostly right. Needs testing on MP.

This commit is contained in:
Marco Cawthorne 2019-09-15 23:57:03 +02:00
parent f73a843ec0
commit 577bd0bd19

View file

@ -38,6 +38,7 @@ w_grapple_precache(void)
precache_sound("weapons/bgrapple_pull.wav"); precache_sound("weapons/bgrapple_pull.wav");
precache_sound("weapons/bgrapple_release.wav"); precache_sound("weapons/bgrapple_release.wav");
precache_sound("weapons/bgrapple_wait.wav"); precache_sound("weapons/bgrapple_wait.wav");
precache_model("sprites/_tongue.spr");
precache_model("models/v_bgrap.mdl"); precache_model("models/v_bgrap.mdl");
precache_model("models/v_bgrap_tonguetip.mdl"); precache_model("models/v_bgrap_tonguetip.mdl");
precache_model("models/w_bgrap.mdl"); precache_model("models/w_bgrap.mdl");
@ -83,6 +84,7 @@ w_grapple_holster(void)
Weapons_ViewAnimation(BARN_HOLSTER); Weapons_ViewAnimation(BARN_HOLSTER);
} }
/* called once the tongue hits a wall */
void Grapple_Touch(void) void Grapple_Touch(void)
{ {
player pl = (player)self.owner; player pl = (player)self.owner;
@ -90,10 +92,38 @@ void Grapple_Touch(void)
pl.hook.touch = __NULL__; pl.hook.touch = __NULL__;
pl.hook.velocity = [0,0,0]; pl.hook.velocity = [0,0,0];
pl.hook.solid = SOLID_NOT; pl.hook.solid = SOLID_NOT;
pl.hook.skin = 1; /* grappled */
pl.a_ammo1 = 1; pl.a_ammo1 = 1;
} }
#ifdef CSQC
/* draw the tongue from a to b */
float
grapple_predraw(void)
{
vector forg = gettaginfo(pSeat->eViewModel, pSeat->fNumBones);
vector morg = self.origin;
vector fsize = [3,3];
vector col1 = getlight(forg) / 255;
vector col2 = getlight(morg) / 255;
makevectors(view_angles);
R_BeginPolygon("sprites/_tongue.spr_0.tga", 0, 0);
R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
[1,1], col1, 1.0f);
R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
[0,1], col1, 1.0f);
R_PolygonVertex(morg - v_right * fsize[0] + v_up * fsize[1],
[0,0], col2, 1.0f);
R_PolygonVertex(morg + v_right * fsize[0] + v_up * fsize[1],
[1,0], col2, 1.0f);
R_EndPolygon();
addentity(self);
return PREDRAW_NEXT;
}
#endif
/* spawn and pull */
void void
w_grapple_primary(void) w_grapple_primary(void)
{ {
@ -104,7 +134,23 @@ w_grapple_primary(void)
if (pl.a_ammo1 == 1) { if (pl.a_ammo1 == 1) {
pl.a_ammo1 = 2; pl.a_ammo1 = 2;
Weapons_ViewAnimation(BARN_FIRETRAVEL); Weapons_ViewAnimation(BARN_FIRETRAVEL);
} else if (pl.a_ammo1 == 2) {
pl.hook.skin = 1; /* grappled */
} }
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef SSQC
Weapons_MakeVectors();
vector src = Weapons_GetCameraPos();
traceline(src, src + (v_forward * 32), FALSE, pl);
if (trace_ent.takedamage == DAMAGE_YES && trace_ent.iBleeds) {
Damage_Apply(trace_ent, pl, 25, trace_endpos, FALSE);
}
#endif
pl.w_attack_next = 0.5f;
return; return;
} }
@ -112,8 +158,12 @@ w_grapple_primary(void)
pl.hook = spawn(); pl.hook = spawn();
#ifdef CSQC #ifdef CSQC
setmodel(pl.hook, "models/v_bgrap_tonguetip.mdl"); /*setmodel(pl.hook, "models/v_bgrap_tonguetip.mdl");*/
pl.hook.drawmask = MASK_ENGINE; pl.hook.drawmask = MASK_ENGINE;
pl.hook.predraw = grapple_predraw;
#else
sound(pl, CHAN_WEAPON, "weapons/bgrapple_fire.wav", 1.0, ATTN_NORM);
sound(pl, CHAN_VOICE, "weapons/bgrapple_pull.wav", 1.0, ATTN_NORM);
#endif #endif
setorigin(pl.hook, Weapons_GetCameraPos() + (v_forward * 16)); setorigin(pl.hook, Weapons_GetCameraPos() + (v_forward * 16));
pl.hook.owner = self; pl.hook.owner = self;
@ -122,29 +172,39 @@ w_grapple_primary(void)
pl.hook.solid = SOLID_BBOX; pl.hook.solid = SOLID_BBOX;
pl.hook.angles = vectoangles(pl.hook.velocity); pl.hook.angles = vectoangles(pl.hook.velocity);
pl.hook.touch = Grapple_Touch; pl.hook.touch = Grapple_Touch;
pl.hook.skin = 0; /* ungrappled */
setsize(pl.hook, [0,0,0], [0,0,0]); setsize(pl.hook, [0,0,0], [0,0,0]);
Weapons_ViewAnimation(BARN_FIRE); Weapons_ViewAnimation(BARN_FIRE);
} }
/* let go, hang */
void void
w_grapple_secondary(void) w_grapple_secondary(void)
{ {
/* TODO, special CTF alt fire */ player pl = (player)self;
if (pl.hook == __NULL__) {
return;
}
pl.hook.skin = 0; /* ungrappled */
} }
/* de-spawn and play idle anims */
void void
w_grapple_release(void) w_grapple_release(void)
{ {
player pl = (player)self; player pl = (player)self;
if (pl.hook != __NULL__) { if (pl.hook != __NULL__) {
pl.a_ammo1 = 0; /* cache */
pl.hook.skin = 0; /* ungrappled */ pl.hook.skin = 0; /* ungrappled */
remove(pl.hook); remove(pl.hook);
pl.hook = __NULL__; #ifdef CSQC
Weapons_ViewAnimation(BARN_FIRERELEASE); Weapons_ViewAnimation(BARN_FIRERELEASE);
#else
sound(pl, CHAN_VOICE, "weapons/bgrapple_release.wav", 1.0, ATTN_NORM);
#endif
pl.w_idle_next = 1.0f; pl.w_idle_next = 1.0f;
pl.hook = __NULL__;
} }
if (pl.w_idle_next > 0.0) { if (pl.w_idle_next > 0.0) {