Client: Call Weapons_PreDraw() inside NSClientPlayer's predraw.
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1 changed files with 2 additions and 0 deletions
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@ -219,6 +219,7 @@ NSClientPlayer::predraw(void)
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/* draw a 3D voice blob over its head */
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/* draw a 3D voice blob over its head */
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Voice_Draw3D(this);
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Voice_Draw3D(this);
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Weapons_PreDraw(this, true);
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/* force drawing us if it's our local player and we're meant to show */
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/* force drawing us if it's our local player and we're meant to show */
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if (entnum == player_localentnum)
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if (entnum == player_localentnum)
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@ -237,6 +238,7 @@ NSClientPlayer::predraw(void)
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/* give mods a chance to de-render attachments */
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/* give mods a chance to de-render attachments */
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UpdatePlayerAttachments(false);
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UpdatePlayerAttachments(false);
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Weapons_PreDraw(this, false);
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/* this is here just to make sure our view hides us if it's the local player */
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/* this is here just to make sure our view hides us if it's the local player */
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if (entnum == player_localentnum)
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if (entnum == player_localentnum)
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