From 534b249ac4adce7b4a679c1b2e4e97c2ea18b156 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 31 Dec 2022 17:49:15 -0800 Subject: [PATCH] Client: Call Weapons_PreDraw() inside NSClientPlayer's predraw. --- src/shared/NSClientPlayer.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/shared/NSClientPlayer.qc b/src/shared/NSClientPlayer.qc index ffa9b5d4..6eacf64e 100644 --- a/src/shared/NSClientPlayer.qc +++ b/src/shared/NSClientPlayer.qc @@ -219,6 +219,7 @@ NSClientPlayer::predraw(void) /* draw a 3D voice blob over its head */ Voice_Draw3D(this); + Weapons_PreDraw(this, true); /* force drawing us if it's our local player and we're meant to show */ if (entnum == player_localentnum) @@ -237,6 +238,7 @@ NSClientPlayer::predraw(void) /* give mods a chance to de-render attachments */ UpdatePlayerAttachments(false); + Weapons_PreDraw(this, false); /* this is here just to make sure our view hides us if it's the local player */ if (entnum == player_localentnum)