diff --git a/src/gs-entbase/server/func_detail.cpp b/src/gs-entbase/server/func_detail.cpp new file mode 100644 index 00000000..477d21bf --- /dev/null +++ b/src/gs-entbase/server/func_detail.cpp @@ -0,0 +1,24 @@ +/* + * Copyright (c) 2016-2020 Marco Hladik + * + * Permission to use, copy, modify, and distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER + * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING + * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +/*QUAKED func_detail (0 .5 .8) ? +A "fake" entity for level editors. +All geometry that's turned into a func_detail will be ignored during VIS. +This will speed up compile time and reduce tesselation, in theory. + +Trivia: +This entity was introduced in Quake II (1997). +*/