defaultwall.glsl: Remove SCROLL permutation ifdef.
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@ -53,11 +53,9 @@ varying mat3 invsurface;
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tex_c = v_texcoord;
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gl_Position = ftetransform();
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#ifdef SCROLL
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/* HACK: func_conveyor needs us to scroll this surface! */
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if (e_glowmod.g == 0.5)
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tex_c[0] += (e_time * (e_glowmod.b * 1024.0)) * -0.01;
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#endif
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#ifdef REFLECTCUBE
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invsurface[0] = v_svector;
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