Client/Server: unset input_cursor_entitynumber because the engine wouldn't
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2 changed files with 6 additions and 0 deletions
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@ -98,6 +98,9 @@ CSQC_Init(float apilevel, string enginename, float engineversion)
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/* because the engine will do really bad hacks to our models otherwise. e.g. R6284 */
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cvar_set("r_fullbrightSkins", "0");
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/* ENGINE, PLS FIX */
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input_cursor_entitynumber = 0;
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}
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/** Called by the engine whenever video resources need to be reloaded.
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@ -342,6 +342,9 @@ init(float prevprogs)
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/* DO NOT EVER CHANGE THESE. */
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cvar_set("r_meshpitch", "1");
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/* ENGINE, PLS FIX */
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input_cursor_entitynumber = 0;
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}
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/** Called inside initents() to make sure the entities have their Respawn()
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