Fix a slew of warnings.

This commit is contained in:
Marco Cawthorne 2025-02-08 22:19:53 -08:00
parent 71dc508bad
commit 3e421aab57
30 changed files with 160 additions and 82 deletions

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@ -14,6 +14,8 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
float(vector org, float radius, vector lightcolours, optional float style, optional string cubemapname, optional float pflags) dynamiclight_spawnstatic2 = #0:dynamiclight_spawnstatic;
void Commandmenu_Open(void);
void Commandmenu_Close(void);
@ -24,12 +26,12 @@ CMD_testLight(void)
string cubeTexture = argv(1);
if (STRING_SET(cubeTexture)) {
p = dynamiclight_spawnstatic(g_view.GetCameraOrigin(), 512, [1,1,1], 0, cubeTexture);
p = dynamiclight_spawnstatic2(g_view.GetCameraOrigin(), 512, [1,1,1], 0, cubeTexture);
dynamiclight_set(p, LFIELD_ANGLES, g_view.GetCameraAngle());
dynamiclight_set(p, LFIELD_FLAGS, LFLAG_NORMALMODE | LFLAG_REALTIMEMODE | LFLAG_SHADOWMAP);
dynamiclight_set(p, LFIELD_STYLE, 64);
} else {
p = dynamiclight_spawnstatic(g_view.GetCameraOrigin(), 512, [1,1,1], 0);
p = dynamiclight_spawnstatic2(g_view.GetCameraOrigin(), 512, [1,1,1], 0);
dynamiclight_set(p, LFIELD_STYLE, 2);
}
@ -65,7 +67,7 @@ CMD_testSpotLight(void)
glow.RendererRestarted();
glow.vv_flags |= VFL_VIDREMOVE;
} else {
p = dynamiclight_spawnstatic(g_view.GetCameraOrigin(), 512, [1,1,1], 0);
p = dynamiclight_spawnstatic2(g_view.GetCameraOrigin(), 512, [1,1,1], 0);
dynamiclight_set(p, LFIELD_STYLE, 2);
}
@ -77,7 +79,7 @@ CMD_testPointLight(void)
{
makevectors(g_view.GetCameraAngle());
traceline(g_view.GetCameraOrigin(), g_view.GetCameraOrigin() + (v_forward * 4096.0f), MOVE_NORMAL, pSeat->m_ePlayer);
dynamiclight_spawnstatic(trace_endpos + (v_forward * -16.0f), 1024, [1,1,1]);
dynamiclight_spawnstatic2(trace_endpos + (v_forward * -16.0f), 1024, [1,1,1]);
}
static void

View file

@ -42,9 +42,11 @@ public:
virtual void Restore(string,string);
nonvirtual void Setup(void);
virtual void Touch(entity);
virtual void Precaches(void);
private:
int m_iIsCan;
string m_spawnSound;
};
void
@ -52,6 +54,13 @@ item_food::item_food(void)
{
// TODO: differentiate between item_sodacan and item_food
m_iIsCan = 1;
m_spawnSound = "weapons/g_bounce3.wav";
}
void
item_food::Precaches(void)
{
precache.Sound(m_spawnSound);
}
void
@ -94,7 +103,7 @@ item_food::Setup(void)
SetSize([-16,-16,-16], [16,16,16]);
//if (m_iIsCan) {
sound(this, CHAN_ITEM, "weapons/g_bounce3.wav", 1.0f, ATTN_NORM);
sound(this, CHAN_ITEM, m_spawnSound, 1.0f, ATTN_NORM);
//}
}

View file

@ -94,11 +94,13 @@ private:
int m_iSpawnDensity;
float m_flSpawnFrequency;
float m_flSpawnCurrent;
string m_bubbleModel;
};
void
env_bubbles::env_bubbles(void)
{
m_bubbleModel = "sprites/bubble.spr";
}
#ifdef SERVER
@ -253,7 +255,7 @@ env_bubbles::EmitBubbles(void)
env_sprite eBubble = spawn(env_sprite);
setorigin(eBubble, vecPos);
setmodel(eBubble, "sprites/bubble.spr");
setmodel(eBubble, m_bubbleModel);
eBubble.drawmask = MASK_ENGINE;
eBubble.SetRenderColor([255,255,255]);
eBubble.SetRenderMode(RM_ADDITIVE);
@ -354,5 +356,5 @@ env_bubbles::Respawn(void)
void
env_bubbles::Precache(void)
{
precache.Model("sprites/bubble.spr");
precache.Model(m_bubbleModel);
}

View file

@ -46,6 +46,7 @@ public:
virtual float predraw(void);
virtual void ReceiveEntity(float,float);
virtual void DrawSegment(vector, vector, vector);
virtual void RendererRestarted(void);
#endif
#ifdef SERVER
@ -91,9 +92,6 @@ phys_rope::DrawSegment(vector pos1, vector pos2, vector vecPlayer)
float
phys_rope::predraw(void)
{
vector pos1;
vector pos2;
float segments;
vector vecPlayer;
ncPlayer pl;

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@ -164,9 +164,8 @@ ncNavInfo::FindEmptySpotNearPosition(entity traceEntity, vector position, float
vector testPos = g_vec_null;
for (float yawTest = 0.0f; yawTest < 360.0f; yawTest += 10.0f) {
vector testPos;
float distSquared;
vector testAngle = traceEntity.angles = [0, yawTest, 0];
testAngle = traceEntity.angles = [0, yawTest, 0];
testAngle[0] = testAngle[2] = 0.0f;
makevectors(testAngle);
testPos = position + (v_forward * 2048.0f);
@ -185,10 +184,10 @@ ncNavInfo::FindEmptySpotNearPosition(entity traceEntity, vector position, float
}
for (float dist = minRadius; dist < maxRadius; dist += ((maxRadius - minRadius) / 16.0f)) {
vector testAngle = [0, bestYaw, 0];
testAngle = [0, bestYaw, 0];
testAngle[0] = testAngle[2] = 0.0f;
makevectors(testAngle);
vector testPos = position + (v_forward * dist);
testPos = position + (v_forward * dist);
tracebox(testPos, traceEntity.mins, traceEntity.maxs, testPos, MOVE_NORMAL, traceEntity);
if (!trace_startsolid) {
@ -209,9 +208,8 @@ ncNavInfo::FindEmptySpotAwayFromPosition(entity traceEntity, vector position, fl
vector testPos = g_vec_null;
for (float yawTest = 0.0f; yawTest < 360.0f; yawTest += 10.0f) {
vector testPos;
float distSquared;
vector testAngle = traceEntity.angles = [0, yawTest, 0];
testAngle = traceEntity.angles = [0, yawTest, 0];
testAngle[0] = testAngle[2] = 0.0f;
makevectors(testAngle);
testPos = position + (v_forward * 2048.0f);
@ -230,10 +228,10 @@ ncNavInfo::FindEmptySpotAwayFromPosition(entity traceEntity, vector position, fl
}
for (float dist = maxRadius; dist > minRadius; dist -= ((maxRadius - minRadius) / 16.0f)) {
vector testAngle = [0, bestYaw, 0];
testAngle = [0, bestYaw, 0];
testAngle[0] = testAngle[2] = 0.0f;
makevectors(testAngle);
vector testPos = position + (v_forward * dist);
testPos = position + (v_forward * dist);
tracebox(testPos, traceEntity.mins, traceEntity.maxs, testPos, MOVE_NORMAL, traceEntity);
if (!trace_startsolid) {

View file

@ -46,8 +46,8 @@ ncSchedule::InProgress(void)
void
ncSchedule::Advance(void)
{
string taskInput;
string taskParms;
string taskInput = "";
string taskParms = "";
bool shouldCancel = false;
if (wasfreed(this)) {
@ -180,7 +180,7 @@ ncSchedule::Message(string messageString)
}
if (lookUpValue) {
EntLog("^1schedule killed by message.", taskInput, taskParameter);
EntLog("^1schedule killed by message.");
ReleaseThink();
Cancel();
}

View file

@ -53,6 +53,30 @@ SVPF_game_CleanUpMap(void)
multicast([0,0,0], MULTICAST_ALL);
}
entity
SVPF_ents_NextItem(entity lastItem)
{
return findfloat(lastItem, ::_isItem, 1);
}
entity
SVPF_ents_NextWeapon(entity lastItem)
{
return findfloat(lastItem, ::_isWeapon, 1);
}
entity
SVPF_ents_NextActor(entity lastItem)
{
return findfloat(lastItem, ::_isActor, 1);
}
entity
SVPF_ents_NextPlayer(entity lastItem)
{
return findfloat(lastItem, ::_isPlayer, 1);
}
string
SVPF_game_GetMap(void)
{

View file

@ -93,6 +93,34 @@ typedef struct
@param entityToCheck specifies the entity to check.*/
bool isBot(entity entityToCheck);
/** Returns the next entity of type 'Item' in the game.
@param lastItem The previous item, can be `world` or `__NULL__` or `0` to retrieve the first item.
@return The next item in the entity pool. Will be `world` or `__NULL__` if none are left. */
entity NextItem(entity lastItem);
/** Returns the next entity of type 'Weapon' in the game.
@param lastWeapon The previous item, can be `world` or `__NULL__` or `0` to retrieve the first item.
@return The next item in the entity pool. Will be `world` or `__NULL__` if none are left. */
entity NextWeapon(entity lastWeapon);
/** Returns the next entity of type 'Actor' in the game.
@param lastActor The previous item, can be `world` or `__NULL__` or `0` to retrieve the first item.
@return The next item in the entity pool. Will be `world` or `__NULL__` if none are left. */
entity NextActor(entity lastActor);
/** Returns the next entity of type 'Player' in the game.
@param lastPlayer The previous item, can be `world` or `__NULL__` or `0` to retrieve the first item.
@return The next item in the entity pool. Will be `world` or `__NULL__` if none are left. */
entity NextPlayer(entity lastPlayer);
} entsAPI_t;
var entsAPI_t ents;
@ -214,6 +242,12 @@ _server_main(void)
ents.isPlayer = linkToServerProgs("isPlayer");
ents.isSentient = linkToServerProgs("isSentient");
/* helpful finder */
ents.NextActor = linkToServerProgs("SVPF_ents_NextActor");
ents.NextItem = linkToServerProgs("SVPF_ents_NextItem");
ents.NextWeapon = linkToServerProgs("SVPF_ents_NextWeapon");
ents.NextPlayer = linkToServerProgs("SVPF_ents_NextPlayer");
actor.GetInventory = linkToServerProgs("SVPF_actor_GetInventory");
actor.GetReserveAmmo = linkToServerProgs("SVPF_actor_GetReserveAmmo");
actor.MaxAmmo = linkToServerProgs("SVPF_actor_MaxAmmo");

View file

@ -703,7 +703,7 @@ CheckSpawn(void() spawnfunc)
1. maptweaks, can override anything.
2. entitydef, can even override built-in class names
2.0 entitydef, defined in a map (maps/foobar.def)
2.1 entitydef, defined within decls/def/*.def
2.1 entitydef, defined within decls/def/X.def
3. in-code classes */
if (MapTweak_EntitySpawn(ent) == true) {
skipLoad = true;

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@ -165,7 +165,7 @@ public:
/** Overridable: Called regularily to select a new schedule to perform. */
virtual void SelectNewSchedule(void);
nonvirtual void ScheduleThink(void);
nonvirtual void ThinkSchedules(void);
/** Forces a named schedule to be performed. */
nonvirtual bool CancelSchedule(void);
@ -261,6 +261,7 @@ private:
.ncItem m_itemList;
.ncWeapon m_activeWeapon;
.ncWeapon m_firstWeapon;
.bool _isActor;
void ncActor_ListInventory(ncActor);

View file

@ -14,7 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
ncActor::ncActor(void)
{
@ -268,7 +267,7 @@ void
ncActor::Spawned(void)
{
super::Spawned();
isActor = true;
_isActor = true;
/* let's not waste time and resources */
if (wasfreed(this)) {
@ -346,7 +345,7 @@ ncActor::RestoreComplete(void)
}
void
ncActor::ScheduleThink(void)
ncActor::ThinkSchedules(void)
{
if (IsPerforming() == false && m_iNodes <= 0i) {
SelectNewSchedule();
@ -470,7 +469,7 @@ ncActor::Input(entity eAct, string strInput, string strData)
m_activeSchedule.AdvanceLater(100);
break;
case "TargetNearestPlayer":
entity firstPlayer = find(world, ::classname, "player");
ncEntity firstPlayer = (ncEntity)find(world, ::classname, "player");
if (firstPlayer) {
m_activeSchedule.SetTarget(firstPlayer);
@ -489,10 +488,10 @@ ncActor::Input(entity eAct, string strInput, string strData)
}
break;
case "GoToSpotInRadius":
vector t = ncNavInfo::FindEmptySpotNearPosition(this, GetOrigin(), 128.0f, stof(strData));
vector spot1 = ncNavInfo::FindEmptySpotNearPosition(this, GetOrigin(), 128.0f, stof(strData));
if (vlen(t) > 0.0f) {
RouteToPosition(t);
if (vlen(spot1) > 0.0f) {
RouteToPosition(spot1);
} else {
CancelSchedule();
}
@ -641,7 +640,7 @@ ncActor::CheckRouteProgression(void)
/* it's accessible */
if (!trace_startsolid && trace_fraction == 1.0f) {
vector idealAngles = vectoangles(vecNextNode - origin);
idealAngles = vectoangles(vecNextNode - origin);
evenpos = vecNextNode;
m_iCurNode = iNextNode;

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@ -280,7 +280,6 @@ private:
x = CreateOutput(x); \
}
.bool isActor;
.bool _mapspawned;
void

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@ -39,7 +39,10 @@ ncIO::ncIO(void)
effects |= EF_NOSHADOW;
#endif
m_strEditorIcon = "gfx/icon16/bullet_purple";
isActor = false;
_isActor = false;
_isItem = false;
_isPlayer = false;
_isWeapon = false;
}
void

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@ -87,6 +87,7 @@ public:
nonvirtual void SetSpinning(bool);
nonvirtual bool GetSpinning(void);
nonvirtual void PickupRespawn(void);
nonvirtual void SetRespawnTime(float);
/* only if the entity is usable in the inventory. */
virtual void OnInventoryUse(void);
@ -130,6 +131,7 @@ private:
int m_iInvItem;
string m_sndAcquire;
string m_sndRespawn;
float m_flRespawn;
string m_sndHum;
int m_bFloating;
bool m_bSpins;
@ -149,6 +151,11 @@ private:
NETWORKED_FLOAT(owner_entnum)
#endif
#ifdef SERVER
float m_hiddenModelIndex;
float m_hiddenSequence;
#endif
ncItem m_nextItem;
ncItem m_nextItem_net;
entity owner_net;

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@ -31,6 +31,7 @@ ncItem::ncItem(void)
m_strRequires = __NULL__;
m_nextItem = __NULL__;
owner = __NULL__;
m_flRespawn = 0;
}
#ifdef SERVER
@ -123,6 +124,9 @@ ncItem::SpawnKey(string strKey, string strValue)
case "requires":
m_strRequires = ReadString(strValue);
break;
case "respawn":
m_flRespawn = ReadFloat(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
@ -207,6 +211,10 @@ void
ncItem::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
/* gamemodes can alternatively use this to set the respawn time of items post-init */
case "SetRespawnTime":
SetRespawnTime(stof(strData));
break;
default:
ncTrigger::Input(eAct, strInput, strData);
}
@ -218,6 +226,12 @@ ncItem::OnUse(entity user)
}
void
ncItem::SetRespawnTime(float newTime)
{
m_flRespawn = newTime;
}
bool
ncItem::ItemPickupCheck(entity pickerUpper)
{
@ -281,13 +295,24 @@ ncItem::Touch(entity eToucher)
/* don't remove if AddItem fails */
string itemToAdd = (m_strInvWeapon) ? m_strInvWeapon : classname;
pl.GiveItem(itemToAdd);
/* if we have the carry flag set in addition, we'll put in an extra copy of this item */
if (STRING_SET(m_strInvWeapon) && m_bInvCarry) {
pl.GiveItem(classname);
}
UseTargets(pl, TRIG_TOGGLE, m_flDelay);
if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) {
if (m_flRespawn <= 0) {
Destroy();
} else {
Disappear();
ScheduleThink(PickupRespawn, 30.0f);
if (m_hiddenSequence) {
SetFrame(m_hiddenSequence);
} else {
Disappear();
}
ScheduleThink(PickupRespawn, m_flRespawn);
}
}
@ -359,6 +384,8 @@ ncItem::BecomePickup(void)
modelflags &= ~MF_ROTATE;
Show();
SetFrame(GetSpawnFloat("frame"));
m_hiddenSequence = GetSpawnFloat("hidden_frame");
if (/*GetSpawnBool("physics") == true*/ 0) {
/* be shootable! */

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@ -390,10 +390,14 @@ public:
virtual void TriggerTargets(void);
virtual void Trigger(entity, triggermode_t);
nonvirtual void AlertNearbyToSchedule(string scheduleType);
nonvirtual bool ShouldTurn(void);
#endif
nonvirtual vector GetHeadAngles(void);
virtual void DebugDraw(void);
#ifdef CLIENT
/** overrides */

View file

@ -842,7 +842,7 @@ ncMonster::SeeThink(void)
}
/* iterate through all players, monsters. */
for (entity w = world; (w = findfloat(w, ::isActor, 1));) {
for (entity w = world; (w = findfloat(w, ::_isActor, 1));) {
if (w.takedamage == DAMAGE_NO)
continue;
@ -1637,7 +1637,7 @@ ncMonster::RunAI(void)
}
if (InScriptedSequence() == false) {
ScheduleThink();
ThinkSchedules();
}
SeeThink();
@ -2244,8 +2244,7 @@ ncMonster::Input( entity entityActivator, string inputName, string dataField )
AnimPlay(GetDefAct(dataField));
if (m_activeSchedule) {
float waitTime = frameduration(modelindex, frame);
m_activeSchedule.AdvanceLater(waitTime);
m_activeSchedule.AdvanceLater(frameduration(modelindex, frame));
}
}
break;
@ -2257,12 +2256,11 @@ ncMonster::Input( entity entityActivator, string inputName, string dataField )
AnimPlay(frameforname(modelindex, dataField));
if (m_activeSchedule) {
float waitTime = frameduration(modelindex, frame);
m_activeSchedule.AdvanceLater(waitTime);
m_activeSchedule.AdvanceLater(frameduration(modelindex, frame));
}
} else {
NSError("'PlaySequence' without animation sequence, blame %S (%d)", entityActivator, num_for_edict(entityActivator));
NSError("'PlaySequence' without animation sequence, blame %S (%d)", entityActivator.classname, num_for_edict(entityActivator));
}
break;
case "FindCoverFromEnemy":

View file

@ -590,16 +590,17 @@ ncPhysicsEntity::Touch(entity eToucher)
}
}
ncDict damageDecl;
if (eToucher && impactForce >= 1.0 && eToucher.takedamage != DAMAGE_NO) {
ncSurfacePropEntity impactingEntity = (ncSurfacePropEntity)eToucher;
ncDict damageDecl = spawn(ncDict);
damageDecl = spawn(ncDict);
damageDecl.AddKey("damage", ftos(impactForce));
damageDecl.AddKey("push", "0"); /* avoid physics recursion/amplification */
impactingEntity.Damage(this, this, damageDecl, 1.0f, g_vec_null, GetOrigin());
remove(damageDecl);
} else {
if (impactForce > GetHealth()) {
ncDict damageDecl = spawn(ncDict);
damageDecl = spawn(ncDict);
damageDecl.AddKey("damage", ftos(impactForce));
damageDecl.AddKey("push", "0"); /* avoid physics recursion/amplification */
Damage(eToucher, eToucher, damageDecl, 1.0f, g_vec_null, GetOrigin());

View file

@ -237,3 +237,5 @@ enumflags
#ifdef SERVER
void obituary(string, string, string, string);
#endif
.bool _isPlayer;

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@ -17,6 +17,7 @@
void
ncPlayer::ncPlayer(void)
{
_isPlayer = true;
flags |= FL_CLIENT;
vehicle = __NULL__;
}

View file

@ -560,7 +560,7 @@ ncProjectile::Touch(entity eToucher)
if (eToucher.takedamage != DAMAGE_NO) {
m_hitLocation = m_vecImpactPos;
m_eMultiTarget = eToucher;
m_eMultiTarget = (ncSurfacePropEntity)eToucher;
m_iMultiValue = GetSubDefInt(m_defDamage, "damage");
_ApplyDamage();
}

View file

@ -732,7 +732,7 @@ ncTalkMonster::RunAI(void)
}
if (InScriptedSequence() == false) {
ScheduleThink();
ThinkSchedules();
}
SeeThink();

View file

@ -198,13 +198,6 @@ string Util_TimeToString(float fTime);
bool Util_IsTeamplay(void);
bool Util_IsPaused(void);
__wrap void
dprint(string m)
{
if (cvar("developer") == 1)
return prior(m);
}
void
crossprint(string m)
{

View file

@ -439,6 +439,8 @@ EntityDef_PrepareEntity(entity target, int id)
static void
EntityDef_Precaches(int index)
{
int defID = 0i;
if (time > 2.0f) {
return;
}
@ -458,7 +460,7 @@ EntityDef_Precaches(int index)
} else if (substring(strKey, 0, 6) == "model_") {
precache.Model(strValue);
} else if (substring(strKey, 0, 4) == "def_" || (strKey == "item")) {
int defID = EntityDef_IDFromName(strValue);
defID = EntityDef_IDFromName(strValue);
/* only precache valid def, and avoid recursion */
if (defID != -1 && defID != index) {
@ -467,7 +469,7 @@ EntityDef_Precaches(int index)
} else if (strKey == "weapon") {
for (int w = 0; w < tokenizebyseparator(strValue, ","); w++) {
string weaponName = argv(w);
int defID = EntityDef_IDFromName(weaponName);
defID = EntityDef_IDFromName(weaponName);
/* only precache valid def, and avoid recursion */
if (defID != -1 && defID != index) {

View file

@ -151,32 +151,26 @@ Sound_ParseField(int i, int a, string keyName, string valueCS)
break;
case "dist_min":
if (a == 2) {
dprint("\tMin distance set\n");
g_sounds[i].dist_min = stof(setValue);
}
break;
case "dist_max":
if (a == 2) {
dprint("\tMax distance set\n");
g_sounds[i].dist_max = stof(setValue);
}
break;
case "volume":
if (a == 2) {
dprint("\tVolume set\n");
g_sounds[i].volume = stof(setValue);
}
break;
case "shakes":
if (a == 2) {
dprint("\tShake set\n");
g_sounds[i].shakes = stof(setValue);
}
break;
case "pitch":
if (a == 2) {
dprint("\tPitch set\n");
int comma = tokenizebyseparator(setValue, ",");
if (comma == 2) {
@ -190,48 +184,38 @@ Sound_ParseField(int i, int a, string keyName, string valueCS)
break;
case "pitch_min":
if (a == 2) {
dprint("\tMinimum pitch set\n");
g_sounds[i].pitch_min = fabs(stof(setValue)) * 100;
}
break;
case "pitch_max":
if (a == 2) {
dprint("\tMaximum pitch set\n");
g_sounds[i].pitch_max = fabs(stof(setValue)) * 100;
}
break;
case "offset":
if (a == 2) {
dprint("\tOffset set\n");
g_sounds[i].offset = stof(setValue);
}
break;
case "looping":
dprint("\tSound set to loop\n");
g_sounds[i].flags |= SNDFL_LOOPING;
break;
case "nodups":
dprint("\tSound set to not play duplicate samples\n");
g_sounds[i].flags |= SNDFL_NODUPS;
break;
case "global":
dprint("\tSound set to play everywhere\n");
g_sounds[i].flags |= SNDFL_GLOBAL;
break;
case "private":
dprint("\tSound set to play privately\n");
g_sounds[i].flags |= SNDFL_PRIVATE;
break;
case "no_reverb":
dprint("\tSound set to ignore reverb\n");
g_sounds[i].flags |= SNDFL_NOREVERB;
break;
case "omnidirectional":
dprint("\tSound set to be omnidirectional\n");
g_sounds[i].flags |= SNDFL_OMNI;
break;
case "follow":
dprint("\tSound set to follow\n");
g_sounds[i].flags |= SNDFL_FOLLOW;
break;
case "footstep":
@ -244,7 +228,6 @@ Sound_ParseField(int i, int a, string keyName, string valueCS)
g_sounds[i].pointparticle = particleeffectnum(valueCS);
break;
case "alerts":
dprint("\tSound set to alert enemy AI\n");
g_sounds[i].flags |= SNDFL_ALERTS;
break;
case "wave":
@ -261,10 +244,6 @@ Sound_ParseField(int i, int a, string keyName, string valueCS)
case "sample":
if (a == 2) {
dprint("\tAdded sample ");
dprint(setValue);
dprint("\n");
if (precacheSound)
precache_sound(setValue);
@ -300,7 +279,6 @@ Sound_Parse(int i, string line, string shader)
break;
}
dprint("{\n");
braced = TRUE;
break;
case "}":
@ -308,7 +286,6 @@ Sound_Parse(int i, string line, string shader)
if (braced == FALSE) {
break;
}
dprint("}\n");
braced = FALSE;
t_name = "";
return (1);
@ -322,9 +299,6 @@ Sound_Parse(int i, string line, string shader)
if (t_name == shader) {
/* I guess it's what we want */
dprint("Found shader ");
dprint(shader);
dprint(":\n");
g_sounds[i].name = shader;
} else {
/* not what we're looking for */