CBaseEntity: add SetParent and ClearParent Inputs for level designers.
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726332c78e
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3d7e132699
2 changed files with 21 additions and 1 deletions
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@ -95,6 +95,9 @@ class CBaseEntity
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virtual void(void) Pain;
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virtual void(void) Death;
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nonvirtual void(void) SpawnInit;
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nonvirtual void(string) SetParent;
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nonvirtual void(void) ClearParent;
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nonvirtual void(void) ParentUpdate;
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#endif
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@ -622,6 +622,12 @@ CBaseEntity::Input(entity eAct, string strInput, string strData)
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case "Extinguish":
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Extinguish();
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break;
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case "SetParent":
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SetParent(strData);
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break;
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case "Extinguish":
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ClearParent();
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break;
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default:
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if (strData != "")
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print(sprintf("^2%s::^3Input^7: Receives input %s from %s with data %s\n",
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@ -852,6 +858,17 @@ CBaseEntity::ParentUpdate(void)
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SetOrigin(p.origin);
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}
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}
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void
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CBaseEntity::SetParent(string name)
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{
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m_parent = name;
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}
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void
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CBaseEntity::ClearParent(void)
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{
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m_parent = __NULL__;
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}
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void
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CBaseEntity::SpawnInit(void)
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@ -1251,7 +1268,7 @@ CBaseEntity::SpawnKey(string strKey, string strValue)
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health = stof(strValue);
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break;
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case "parentname":
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m_parent = strValue;
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SetParent(strValue);
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break;
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case "ignorepvs":
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pvsflags = PVSF_IGNOREPVS;
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