func_conveyor: Add Save/Restore methods for save-games.
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6ca3900b4d
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3ca728e1d0
1 changed files with 26 additions and 1 deletions
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@ -36,6 +36,8 @@ class func_conveyor:NSRenderableEntity
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void(void) func_conveyor;
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(void) Respawn;
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virtual void(entity, int) Trigger;
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virtual void(void) touch;
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@ -43,6 +45,29 @@ class func_conveyor:NSRenderableEntity
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virtual void(entity, string, string) Input;
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};
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void
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func_conveyor::Save(float handle)
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{
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SaveFloat(handle, "m_flSpeed", m_flSpeed);
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SaveVector(handle, "m_vecMoveDir", m_vecMoveDir);
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super::Save(handle);
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}
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void
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func_conveyor::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_flSpeed":
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m_flSpeed = ReadFloat(strValue);
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break;
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case "m_vecMoveDir":
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m_vecMoveDir = ReadVector(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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func_conveyor::SetMovementDirection(void)
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{
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@ -79,7 +104,7 @@ func_conveyor::Respawn(void)
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SetMovementDirection();
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SetModel(GetSpawnModel());
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_BSPTRIGGER);
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SetSolid(SOLID_BSP);
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/* TODO: Apply some effect flag the engine handles? */
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if (!(spawnflags & SF_CONVEYOR_VISUAL)) {
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