Cstrike: Fix scope and cl_hudaspect support.
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@ -103,7 +103,7 @@ Cstrike_DrawScope(void)
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// Border scale to fit the screen
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scope_scale = g_hudres[1] / 480;
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scope_offset = (g_hudres[0] / 2) - ((640 * scope_scale) / 2);
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scope_offset = g_hudmins + (g_hudres[0] / 2) - ((640 * scope_scale) / 2);
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// Type 1 Border... more coming soon?
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Cstrike_ScopePic([0,0], [192,112], "sprites/top_left.spr_0.tga");
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