From 3882611087d2d2589ce8ecdd060826abe3d336ca Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Wed, 2 Mar 2022 09:18:38 -0800 Subject: [PATCH] Server: Make sure we forceinfokey the '*team' field to 0 upon ClientConnect to avoid having players show up in teams after map-change. --- src/server/entry.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/entry.qc b/src/server/entry.qc index 1b463590..cf3b7ea2 100644 --- a/src/server/entry.qc +++ b/src/server/entry.qc @@ -55,6 +55,8 @@ ClientConnect(void) { int playercount = 0; + forceinfokey(self, "*team", "0"); + #ifdef BOT_INCLUDED if (clienttype(self) == CLIENTTYPE_BOT) { spawnfunc_bot();