Merge pull request #7 from preston-thompson/master
Fix cstrike invisible weapons issue when zoomed in
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324cbeb073
1 changed files with 3 additions and 0 deletions
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@ -169,6 +169,9 @@ Weapons_Draw(player pl)
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{
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int i = pl.activeweapon;
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/* In case the previous weapon hid the model */
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Weapons_EnableModel();
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pl.w_attack_next = 0.5f;
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pl.w_idle_next = 2.5f;
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pl.viewzoom = 1.0f;
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