old_viewofs should really be a float.
Made PlayerDisconnect SendFlag more explicit.
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2 changed files with 2 additions and 2 deletions
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@ -47,7 +47,7 @@ Game_ClientDisconnect(void)
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self.modelindex = 0;
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self.modelindex = 0;
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self.health = 0;
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self.health = 0;
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self.takedamage = 0;
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self.takedamage = 0;
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self.SendFlags = 1;
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self.SendFlags = PLAYER_MODELINDEX;
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}
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}
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void
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void
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@ -101,7 +101,7 @@ class player
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int old_health;
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int old_health;
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int old_armor;
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int old_armor;
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int old_movetype;
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int old_movetype;
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int old_viewofs;
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float old_viewofs;
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int old_baseframe;
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int old_baseframe;
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int old_frame;
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int old_frame;
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int old_a_ammo1;
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int old_a_ammo1;
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