Forgot to undo a debug setting. Tweaked glowshell material a little.
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parent
005c6b34ee
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279e8a1cd5
2 changed files with 3 additions and 3 deletions
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@ -118,7 +118,7 @@ CSQC_RendererRestarted(string rstr)
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DetailTex_Init();
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//g_shellchrome = spriteframe("sprites/shellchrome.spr", 0, 0.0f);
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g_shellchromeshader = shaderforname("shellchrome", sprintf("{\ndeformVertexes bulge 1.25 1.25 0\n{\nmap %s\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
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g_shellchromeshader = shaderforname("shellchrome", sprintf("{\ndeformVertexes bulge 1.25 1.25 0\n{\nmap %s\ntcMod scroll -0.1 0.1\ntcGen environment\nrgbGen entity\n}\n}", "textures/sfx/reflection.tga"));
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/* end msg */
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print("Graphical resources reloaded\n");
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -110,7 +110,7 @@ prop_rope::predraw(void)
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R_EndPolygon();
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}
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segments = 32;
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segments = (float)m_iSegments;
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float travel = 1.0f / segments;
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float progress= 0.0f;
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pos1 = origin;
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