NSAttack: add 'drop' key
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1 changed files with 7 additions and 0 deletions
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@ -103,6 +103,7 @@ void
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NSAttack::Launch(vector startPos, vector launchDir, float fuseOffset, float powerMultiplier, float dmgMultiplier)
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{
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bool willPlant = GetSpawnBool("plant");
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bool willDrop = GetSpawnBool("drop");
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if (willPlant) {
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string classToPlant = GetSpawnString("def_plant");
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@ -115,6 +116,12 @@ NSAttack::Launch(vector startPos, vector launchDir, float fuseOffset, float powe
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traceline(startPos, startPos + forwardPos, MOVE_NORMAL, m_weaponOwner);
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NSEntity plantedEntity = spawnClass(classToPlant, trace_endpos + (trace_plane_normal * plantOffset));
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plantedEntity.SetAngles(vectoangles(trace_plane_normal));
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} else if (willDrop) {
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string classToDrop = GetSpawnString("def_drop");
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float dropDistance = GetSpawnFloat("dropDistance");
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NSEntity plantedEntity = spawnClass(classToDrop, startPos + (anglesToForward(launchDir) * dropDistance));
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plantedEntity.SetAngles([0, launchDir[1], 0]);
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plantedEntity.Spawn();
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}
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/* free up the entity slot */
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