Half-Life: Remove references of .armor from WEAPON_TRIPMINE
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7611796555
commit
25b7cbcf47
1 changed files with 57 additions and 31 deletions
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@ -50,7 +50,6 @@ monster_tripmine::SendEntity(entity pvsent, float flags)
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WriteCoord(MSG_ENTITY, angles[0]);
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WriteCoord(MSG_ENTITY, angles[1]);
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WriteCoord(MSG_ENTITY, angles[2]);
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WriteFloat(MSG_ENTITY, armor);
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WriteByte(MSG_ENTITY, health);
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WriteShort(MSG_ENTITY, modelindex);
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return TRUE;
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@ -154,24 +153,29 @@ void w_tripmine_precache(void)
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precache_model("models/p_tripmine.mdl");
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#endif
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}
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void w_tripmine_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, -1, pl.ammo_tripmine, -1);
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#endif
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}
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string w_tripmine_wmodel(void)
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{
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return "models/v_tripmine.mdl";
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}
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string w_tripmine_pmodel(void)
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{
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return "models/p_tripmine.mdl";
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}
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string w_tripmine_deathmsg(void)
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{
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return "";
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}
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int w_tripmine_pickup(int new, int startammo)
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{
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#ifdef SERVER
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@ -193,46 +197,63 @@ void w_tripmine_draw(void)
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Weapons_ViewAnimation(TRIPMINE_DRAW);
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#endif
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}
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void w_tripmine_holster(void)
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{
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}
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#ifdef CLIENT
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.float health;
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.float armor;
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float w_tripmine_predraw(void)
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class csitem_tripmine
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{
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if (self.health) {
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makevectors(self.angles);
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traceline(self.origin, self.origin + v_forward * 8196, FALSE, self);
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trailparticles(BEAM_TRIPMINE, self, self.origin, trace_endpos);
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int m_iActive;
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void(void) csitem_tripmine;
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virtual float(void) predraw;
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};
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float csitem_tripmine::predraw(void)
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{
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if (m_iActive) {
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makevectors(angles);
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traceline(origin, origin + v_forward * 8196, FALSE, this);
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trailparticles(BEAM_TRIPMINE, this, origin, trace_endpos);
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}
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addentity(self);
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addentity(this);
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return PREDRAW_NEXT;
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}
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void
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csitem_tripmine::csitem_tripmine(void)
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{
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solid = SOLID_BBOX;
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movetype = MOVETYPE_NONE;
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drawmask = MASK_ENGINE;
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frame = TRIPMINE_WORLD;
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}
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void w_tripmine_parse(void)
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{
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self.origin[0] = readcoord();
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self.origin[1] = readcoord();
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self.origin[2] = readcoord();
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self.angles[0] = readcoord();
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self.angles[1] = readcoord();
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self.angles[2] = readcoord();
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self.armor = readfloat();
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self.health = readbyte();
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self.modelindex = readshort();
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self.solid = SOLID_BBOX;
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self.movetype = MOVETYPE_NONE;
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self.predraw = w_tripmine_predraw;
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self.drawmask = MASK_ENGINE;
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self.frame = TRIPMINE_WORLD;
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setcustomskin(self, "", "geomset 0 2\ngeomset 1 2\n");
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setorigin(self, self.origin);
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csitem_tripmine tm = (csitem_tripmine)self;
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spawnfunc_csitem_tripmine();
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tm.origin[0] = readcoord();
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tm.origin[1] = readcoord();
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tm.origin[2] = readcoord();
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tm.angles[0] = readcoord();
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tm.angles[1] = readcoord();
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tm.angles[2] = readcoord();
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tm.m_iActive = readbyte();
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tm.modelindex = readshort();
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setcustomskin(tm, "", "geomset 0 2\ngeomset 1 2\n");
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setorigin(tm, tm.origin);
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}
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#endif
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void w_tripmine_primary(void)
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void
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w_tripmine_primary(void)
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{
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player pl = (player)self;
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vector src;
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@ -277,7 +298,8 @@ void w_tripmine_primary(void)
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pl.w_idle_next = 0.5f;
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}
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void w_tripmine_release(void)
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void
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w_tripmine_release(void)
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{
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player pl = (player)self;
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@ -315,12 +337,14 @@ void w_tripmine_release(void)
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}
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}
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float w_tripmine_aimanim(void)
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float
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w_tripmine_aimanim(void)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMTRIPMINE : ANIM_AIMTRIPMINE;
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}
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void w_tripmine_hud(void)
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void
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w_tripmine_hud(void)
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{
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#ifdef CLIENT
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HUD_DrawAmmo2();
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@ -329,7 +353,8 @@ void w_tripmine_hud(void)
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#endif
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}
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void w_tripmine_hudpic(int selected, vector pos, float a)
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void
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w_tripmine_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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@ -364,7 +389,8 @@ weapon_t w_tripmine =
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};
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#ifdef SERVER
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void weapon_tripmine(void) {
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void
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weapon_tripmine(void) {
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Weapons_InitItem(WEAPON_TRIPMINE);
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}
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#endif
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