Half-Life: Remove references of .armor from WEAPON_TRIPMINE

This commit is contained in:
Marco Cawthorne 2020-06-25 11:06:57 +02:00
parent 7611796555
commit 25b7cbcf47

View file

@ -50,7 +50,6 @@ monster_tripmine::SendEntity(entity pvsent, float flags)
WriteCoord(MSG_ENTITY, angles[0]);
WriteCoord(MSG_ENTITY, angles[1]);
WriteCoord(MSG_ENTITY, angles[2]);
WriteFloat(MSG_ENTITY, armor);
WriteByte(MSG_ENTITY, health);
WriteShort(MSG_ENTITY, modelindex);
return TRUE;
@ -154,24 +153,29 @@ void w_tripmine_precache(void)
precache_model("models/p_tripmine.mdl");
#endif
}
void w_tripmine_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, -1, pl.ammo_tripmine, -1);
#endif
}
string w_tripmine_wmodel(void)
{
return "models/v_tripmine.mdl";
}
string w_tripmine_pmodel(void)
{
return "models/p_tripmine.mdl";
}
string w_tripmine_deathmsg(void)
{
return "";
}
int w_tripmine_pickup(int new, int startammo)
{
#ifdef SERVER
@ -193,46 +197,63 @@ void w_tripmine_draw(void)
Weapons_ViewAnimation(TRIPMINE_DRAW);
#endif
}
void w_tripmine_holster(void)
{
}
#ifdef CLIENT
.float health;
.float armor;
float w_tripmine_predraw(void)
class csitem_tripmine
{
if (self.health) {
makevectors(self.angles);
traceline(self.origin, self.origin + v_forward * 8196, FALSE, self);
trailparticles(BEAM_TRIPMINE, self, self.origin, trace_endpos);
int m_iActive;
void(void) csitem_tripmine;
virtual float(void) predraw;
};
float csitem_tripmine::predraw(void)
{
if (m_iActive) {
makevectors(angles);
traceline(origin, origin + v_forward * 8196, FALSE, this);
trailparticles(BEAM_TRIPMINE, this, origin, trace_endpos);
}
addentity(self);
addentity(this);
return PREDRAW_NEXT;
}
void
csitem_tripmine::csitem_tripmine(void)
{
solid = SOLID_BBOX;
movetype = MOVETYPE_NONE;
drawmask = MASK_ENGINE;
frame = TRIPMINE_WORLD;
}
void w_tripmine_parse(void)
{
self.origin[0] = readcoord();
self.origin[1] = readcoord();
self.origin[2] = readcoord();
self.angles[0] = readcoord();
self.angles[1] = readcoord();
self.angles[2] = readcoord();
self.armor = readfloat();
self.health = readbyte();
self.modelindex = readshort();
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.predraw = w_tripmine_predraw;
self.drawmask = MASK_ENGINE;
self.frame = TRIPMINE_WORLD;
setcustomskin(self, "", "geomset 0 2\ngeomset 1 2\n");
setorigin(self, self.origin);
csitem_tripmine tm = (csitem_tripmine)self;
spawnfunc_csitem_tripmine();
tm.origin[0] = readcoord();
tm.origin[1] = readcoord();
tm.origin[2] = readcoord();
tm.angles[0] = readcoord();
tm.angles[1] = readcoord();
tm.angles[2] = readcoord();
tm.m_iActive = readbyte();
tm.modelindex = readshort();
setcustomskin(tm, "", "geomset 0 2\ngeomset 1 2\n");
setorigin(tm, tm.origin);
}
#endif
void w_tripmine_primary(void)
void
w_tripmine_primary(void)
{
player pl = (player)self;
vector src;
@ -277,7 +298,8 @@ void w_tripmine_primary(void)
pl.w_idle_next = 0.5f;
}
void w_tripmine_release(void)
void
w_tripmine_release(void)
{
player pl = (player)self;
@ -315,12 +337,14 @@ void w_tripmine_release(void)
}
}
float w_tripmine_aimanim(void)
float
w_tripmine_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMTRIPMINE : ANIM_AIMTRIPMINE;
}
void w_tripmine_hud(void)
void
w_tripmine_hud(void)
{
#ifdef CLIENT
HUD_DrawAmmo2();
@ -329,7 +353,8 @@ void w_tripmine_hud(void)
#endif
}
void w_tripmine_hudpic(int selected, vector pos, float a)
void
w_tripmine_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
@ -364,7 +389,8 @@ weapon_t w_tripmine =
};
#ifdef SERVER
void weapon_tripmine(void) {
void
weapon_tripmine(void) {
Weapons_InitItem(WEAPON_TRIPMINE);
}
#endif