Unbreak Scientist Hunt's gamerules.

This commit is contained in:
Marco Cawthorne 2020-04-15 12:28:11 +02:00
parent ad62ddc574
commit 23011d42e6
4 changed files with 244 additions and 10 deletions

View file

@ -14,6 +14,8 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int autocvar_sv_playerkeepalive = TRUE;
void
SHMultiplayerRules::PlayerSpawn(player pl)
{
@ -53,8 +55,240 @@ SHMultiplayerRules::PlayerSpawn(player pl)
spot = Spawn_SelectRandom("info_player_deathmatch");
setorigin(pl, spot.origin);
pl.angles = spot.angles;
pl.g_items = ITEM_CROWBAR | ITEM_GLOCK | ITEM_SUIT;
pl.activeweapon = WEAPON_GLOCK;
pl.glock_mag = 18;
pl.ammo_9mm = 44;
Weapons_RefreshAmmo(pl);
SHData_GetItems();
SHData_GetItems(pl);
Client_FixAngle(pl, pl.angles);
}
void
SHMultiplayerRules::LevelDecodeParms(player pl)
{
g_landmarkpos[0] = parm1;
g_landmarkpos[1] = parm2;
g_landmarkpos[2] = parm3;
pl.angles[0] = parm4;
pl.angles[1] = parm5;
pl.angles[2] = parm6;
pl.velocity[0] = parm7;
pl.velocity[1] = parm8;
pl.velocity[2] = parm9;
pl.g_items = parm10;
pl.activeweapon = parm11;
pl.flags = parm64;
pl.ammo_9mm = parm12;
pl.ammo_357 = parm13;
pl.ammo_buckshot = parm14;
pl.ammo_m203_grenade = parm15;
pl.ammo_bolt = parm16;
pl.ammo_rocket = parm17;
pl.ammo_uranium = parm18;
pl.ammo_handgrenade = parm19;
pl.ammo_satchel = parm20;
pl.ammo_tripmine = parm21;
pl.ammo_snark = parm22;
pl.ammo_hornet = parm23;
pl.glock_mag = parm24;
pl.mp5_mag = parm25;
pl.python_mag = parm26;
pl.shotgun_mag = parm27;
pl.crossbow_mag = parm28;
pl.rpg_mag = parm29;
pl.satchel_chg = parm30;
if (pl.flags & FL_CROUCHING) {
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
} else {
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
}
}
void
SHMultiplayerRules::LevelChangeParms(player pl)
{
parm1 = g_landmarkpos[0];
parm2 = g_landmarkpos[1];
parm3 = g_landmarkpos[2];
parm4 = pl.angles[0];
parm5 = pl.angles[1];
parm6 = pl.angles[2];
parm7 = pl.velocity[0];
parm8 = pl.velocity[1];
parm9 = pl.velocity[2];
parm64 = pl.flags;
parm10 = pl.g_items;
parm11 = pl.activeweapon;
parm12 = pl.ammo_9mm;
parm13 = pl.ammo_357;
parm14 = pl.ammo_buckshot;
parm15 = pl.ammo_m203_grenade;
parm16 = pl.ammo_bolt;
parm17 = pl.ammo_rocket;
parm18 = pl.ammo_uranium;
parm19 = pl.ammo_handgrenade;
parm20 = pl.ammo_satchel;
parm21 = pl.ammo_tripmine;
parm22 = pl.ammo_snark;
parm23 = pl.ammo_hornet;
parm24 = pl.glock_mag;
parm25 = pl.mp5_mag;
parm26 = pl.python_mag;
parm27 = pl.shotgun_mag;
parm28 = pl.crossbow_mag;
parm29 = pl.rpg_mag;
parm30 = pl.satchel_chg;
}
void
SHMultiplayerRules::LevelNewParms(void)
{
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
parm29 = parm30 = 0;
parm64 = FL_CLIENT;
}
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
SHMultiplayerRules::PlayerPostFrame(player pl)
{
Animation_PlayerUpdate();
if (autocvar_sv_playerkeepalive)
pl.SendFlags |= PLAYER_KEEPALIVE;
if (pl.old_modelindex != pl.modelindex)
pl.SendFlags |= PLAYER_MODELINDEX;
if (pl.old_origin[0] != pl.origin[0])
pl.SendFlags |= PLAYER_ORIGIN;
if (pl.old_origin[1] != pl.origin[1])
pl.SendFlags |= PLAYER_ORIGIN;
if (pl.old_origin[2] != pl.origin[2])
pl.SendFlags |= PLAYER_ORIGIN_Z;
if (pl.old_angles[0] != pl.v_angle[0])
pl.SendFlags |= PLAYER_ANGLES_X;
if (pl.old_angles[1] != pl.angles[1])
pl.SendFlags |= PLAYER_ANGLES_Y;
if (pl.old_angles[2] != pl.angles[2])
pl.SendFlags |= PLAYER_ANGLES_Z;
if (pl.old_velocity[0] != pl.velocity[0])
pl.SendFlags |= PLAYER_VELOCITY;
if (pl.old_velocity[1] != pl.velocity[1])
pl.SendFlags |= PLAYER_VELOCITY;
if (pl.old_velocity[2] != pl.velocity[2])
pl.SendFlags |= PLAYER_VELOCITY_Z;
if (pl.old_flags != pl.flags)
pl.SendFlags |= PLAYER_FLAGS;
if (pl.old_activeweapon != pl.activeweapon)
pl.SendFlags |= PLAYER_WEAPON;
if (pl.old_items != pl.g_items)
pl.SendFlags |= PLAYER_ITEMS;
if (pl.old_health != pl.health)
pl.SendFlags |= PLAYER_HEALTH;
if (pl.old_armor != pl.armor)
pl.SendFlags |= PLAYER_ARMOR;
if (pl.old_movetype != pl.movetype)
pl.SendFlags |= PLAYER_MOVETYPE;
if (pl.old_viewofs != pl.view_ofs[2])
pl.SendFlags |= PLAYER_VIEWOFS;
if (pl.old_baseframe != pl.baseframe)
pl.SendFlags |= PLAYER_BASEFRAME;
if (pl.old_frame != pl.frame)
pl.SendFlags |= PLAYER_FRAME;
if (pl.old_a_ammo1 != pl.a_ammo1)
pl.SendFlags |= PLAYER_AMMO1;
if (pl.old_a_ammo2 != pl.a_ammo2)
pl.SendFlags |= PLAYER_AMMO2;
if (pl.old_a_ammo3 != pl.a_ammo3)
pl.SendFlags |= PLAYER_AMMO3;
pl.old_modelindex = pl.modelindex;
pl.old_origin = pl.origin;
pl.old_angles = pl.angles;
pl.old_angles[0] = pl.v_angle[0];
pl.old_velocity = pl.velocity;
pl.old_flags = pl.flags;
pl.old_activeweapon = pl.activeweapon;
pl.old_items = pl.g_items;
pl.old_health = pl.health;
pl.old_armor = pl.armor;
pl.old_movetype = pl.movetype;
pl.old_viewofs = pl.view_ofs[2];
pl.old_baseframe = pl.baseframe;
pl.old_frame = pl.frame;
pl.old_a_ammo1 = pl.a_ammo1;
pl.old_a_ammo2 = pl.a_ammo2;
pl.old_a_ammo3 = pl.a_ammo3;
}
void
SHMultiplayerRules::PlayerConnect(entity pl)
{
entity a;
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
int playercount = 0;
for (a = world; (a = find(a, ::classname, "player"));) {
playercount++;
}
/* we're the first. respawn all entities? */
if (playercount == 0) {
for (a = world; (a = findfloat(a, ::gflags, GF_CANRESPAWN));) {
CBaseEntity caw = (CBaseEntity)a;
caw.Respawn();
}
Nodes_Init();
}
}
void
SHMultiplayerRules::PlayerDisconnect(entity pl)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
/* Make this unusable */
pl.solid = SOLID_NOT;
pl.movetype = MOVETYPE_NONE;
pl.modelindex = 0;
pl.health = 0;
pl.takedamage = 0;
pl.SendFlags = PLAYER_MODELINDEX;
}
void
SHMultiplayerRules::PlayerKill(player pl)
{
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}

View file

@ -20,4 +20,12 @@ class SHMultiplayerRules:CGameRules
{
/* client */
virtual void(player) PlayerSpawn;
virtual void(entity) PlayerConnect;
virtual void(entity) PlayerDisconnect;
virtual void(player) PlayerKill;
virtual void(player) PlayerPostFrame;
virtual void(player) LevelDecodeParms;
virtual void(player) LevelChangeParms;
virtual void(void) LevelNewParms;
};

View file

@ -84,10 +84,8 @@ void SHData_NewAngles(void)
self = oldself;
}
void SHData_GetItems(void)
void SHData_GetItems(player pl)
{
player pl = (player)self;
/* TODO: Parse the config files */
pl.ammo_9mm = 68;
pl.ammo_buckshot = 34;

View file

@ -14,12 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class HLMultiplayerRules:HLGameRules
{
/* client */
virtual void(player) PlayerSpawn;
};
void
HLMultiplayerRules::PlayerSpawn(player pl)
{