Client/Server: Make the server control the sky.
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parent
3e13cb46ff
commit
20a67bf418
5 changed files with 16 additions and 14 deletions
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@ -5,7 +5,7 @@ PATH="$SCRPATH"/bin:"$PATH"
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if [ -f "$SCRPATH"/bin/fteqcc ]; then
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if [ -f "$SCRPATH"/bin/fteqcc ]; then
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export OLDDIR=$(pwd)
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export OLDDIR=$(pwd)
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find -name Makefile | grep 'src\/Makefile' | grep -v engine | while read MFILE_N; do
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find "$SCRPATH" -name Makefile | grep 'src\/Makefile' | grep -v engine | while read MFILE_N; do
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cd $(dirname $MFILE_N)
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cd $(dirname $MFILE_N)
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make
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make
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cd $OLDDIR
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cd $OLDDIR
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@ -126,7 +126,6 @@ CSQC_RendererRestarted(string rstr)
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/* GS-Entbase */
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/* GS-Entbase */
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Fade_Init();
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Fade_Init();
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Sky_Update();
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Decal_Reload();
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Decal_Reload();
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FX_Init();
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FX_Init();
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}
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}
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@ -163,6 +162,7 @@ CSQC_UpdateView(float w, float h, float focus)
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video_res[0] = w;
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video_res[0] = w;
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video_res[1] = h;
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video_res[1] = h;
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Sky_Update();
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cvar_set("_background", serverkey("background"));
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cvar_set("_background", serverkey("background"));
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if (serverkeyfloat("background") == 1) {
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if (serverkeyfloat("background") == 1) {
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@ -14,11 +14,13 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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var string g_strSkyName;
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void
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void
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Sky_Update(void)
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Sky_Update(void)
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{
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{
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if (serverkeyfloat("*bspversion") != BSPVER_HL) {
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if (g_strSkyName != serverkey("skyname")) {
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return;
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g_strSkyName = serverkey("skyname");
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}
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localcmd(sprintf("sky %s\n", g_strSkyName));
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localcmd(sprintf("sky %s\n", g_strSkyName));
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}
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}
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}
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@ -22,12 +22,6 @@ var float g_flHDRIrisFadeUp = 0.1;
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var float g_flHDRIrisFadeDown = 0.5;
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var float g_flHDRIrisFadeDown = 0.5;
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var int g_iHDREnabled = 0;
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var int g_iHDREnabled = 0;
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#ifdef VALVE
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var string g_strSkyName = "desert";
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#else
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var string g_strSkyName = "";
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#endif
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class worldspawn:CBaseEntity
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class worldspawn:CBaseEntity
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{
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{
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virtual void(string, string) SpawnKey;
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virtual void(string, string) SpawnKey;
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@ -58,9 +52,6 @@ void worldspawn::SpawnKey(string strField, string strKey)
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case "chaptertitle":
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case "chaptertitle":
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GameMessage_Setup(strKey, 0);
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GameMessage_Setup(strKey, 0);
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break;
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break;
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case "skyname":
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g_strSkyName = strKey;
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break;
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case "ambientsound":
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case "ambientsound":
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if (g_ambientsound) {
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if (g_ambientsound) {
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break;
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break;
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@ -368,6 +368,7 @@ initents
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???
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???
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=================
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=================
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*/
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*/
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.string skyname;
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void
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void
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initents(void)
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initents(void)
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{
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{
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@ -459,6 +460,14 @@ initents(void)
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* let's add our own that we can actually trust. */
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* let's add our own that we can actually trust. */
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forceinfokey(world, "sv_playerslots", cvar_string("sv_playerslots"));
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forceinfokey(world, "sv_playerslots", cvar_string("sv_playerslots"));
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/* Set the default sky */
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if (serverkeyfloat("*bspversion") == BSPVER_HL) {
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if (!self.skyname) {
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self.skyname = "desert";
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}
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forceinfokey(world, "skyname", self.skyname);
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}
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Plugin_InitEnts();
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Plugin_InitEnts();
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Mapcycle_Init();
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Mapcycle_Init();
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Vote_Init();
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Vote_Init();
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