Counter-Strike: Added CSEv_BuyEquipment_f

This commit is contained in:
Marco Cawthorne 2020-04-20 15:59:42 +02:00
parent e643ab58a7
commit 1eda0ab5d4

View file

@ -76,13 +76,75 @@ CSEv_BuyWeapon_f(float fWeapon)
if ((pl.money - g_cstrikeWeaponPrice[iWeapon]) >= 0) {
Weapons_AddItem(pl, iWeapon);
//Ammo_AutoFill(iWeapon);
//Weapon_Draw(iWeapon);
Money_AddMoney(pl, -g_cstrikeWeaponPrice[iWeapon]);
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE);
} else {
//centerprint(pl, "You have insufficient funds!");
}
}
int g_cstrikeUtilPrice[] =
{
650, /* Kevlar Vest */
1000, /* Kevlar Vest & Helmet */
200, /* Flashbang */
300, /* HE Grenade */
300, /* Smoke Grenade */
200, /* Defuse Kit */
1250 /* NightVision Goggles */
};
void
CSEv_BuyEquipment_f(float fUtil)
{
CSGameRules rules = (CSGameRules)g_grMode;
int iUtil;
player pl = (player)self;
iUtil = (int)fUtil;
if (rules.BuyingPossible(pl) == FALSE) {
return;
}
if (pl.team == TEAM_T) {
if (iUtil == 5) { return; }
}
if ((pl.money - g_cstrikeUtilPrice[iUtil]) >= 0) {
switch (iUtil) {
case 0:
pl.armor = 100;
sound(pl, CHAN_ITEM, "items/tr_kevlar.wav", 1.0f, ATTN_IDLE);
break;
case 1:
pl.armor = 100;
pl.g_items |= ITEM_HELMET;
sound(pl, CHAN_ITEM, "items/tr_kevlar.wav", 1.0f, ATTN_IDLE);
break;
case 2:
Weapons_AddItem(pl, WEAPON_FLASHBANG);
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1.0f, ATTN_IDLE);
break;
case 3:
Weapons_AddItem(pl, WEAPON_HEGRENADE);
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1.0f, ATTN_IDLE);
break;
case 4:
Weapons_AddItem(pl, WEAPON_SMOKEGRENADE);
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1.0f, ATTN_IDLE);
break;
case 5:
pl.g_items |= ITEM_DEFUSAL;
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1.0f, ATTN_IDLE);
break;
case 6:
pl.g_items |= ITEM_NIGHTVISION;
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1.0f, ATTN_IDLE);
break;
}
Money_AddMoney(pl, -g_cstrikeUtilPrice[iUtil]);
} else {
//centerprint(pl, "You have insufficient funds!");
}
}