Menu-FN: List ping for ICE servers correctly, View Game Info will now return to the appropriate menu
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parent
602fa9fd93
commit
1ccb640ce6
4 changed files with 36 additions and 11 deletions
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@ -1681,4 +1681,13 @@ msgid "UPDATE_PENDING_DISABLE"
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msgstr "Disable (pending)"
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msgid "UPDATE_PENDING_RETAIN"
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msgstr "Retain (pending)"
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msgstr "Retain (pending)"
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msgid "PING_ICE"
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msgstr "Unavailable (ICE)"
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msgid "PING_ICE_S"
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msgstr "ICE"
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msgid "PING_IN_MS"
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msgstr "%d ms."
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@ -138,6 +138,7 @@ inet_refreshframe(void)
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string address;
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string players;
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string ping;
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float serverPing;
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address = gethostcachestring(srv_fldAdress, i);
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@ -150,7 +151,14 @@ inet_refreshframe(void)
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stof(gethostcachestring(srv_fldPlayers, i)),
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stof(gethostcachestring(srv_fldMaxplayers, i))
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);
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ping = sprintf("%d", stof(gethostcachestring(srv_fldPing, i)));
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serverPing = stof(gethostcachestring(srv_fldPing, i));
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if (serverPing == 65534)
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ping = _("PING_ICE_S");
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else
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ping = sprintf(_("PING_IN_MS"), serverPing);
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inet_lbServers_Name.AddEntry(gethostcachestring(srv_fldName, i));
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inet_lbServers_Ping.AddEntry(ping);
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inet_lbServers_Map.AddEntry(gethostcachestring(srv_fldMap, i));
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@ -14,6 +14,8 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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var bool g_menuLAN = false;
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CWidget fn_multiplayer;
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CMainButton mp_btnQuickstart;
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@ -71,6 +73,7 @@ mp_btninet_start(void)
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}
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localsound("../media/launch_upmenu1.wav");
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g_menuLAN = false;
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if (g_connected == TRUE) {
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header.SetStartEndPos(50,172,45,45);
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@ -118,6 +121,8 @@ mp_btnlan_start(void)
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static void mp_btnlan_end(void) {
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g_menupage = PAGE_LANGAMES;
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}
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g_menuLAN = true;
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Master_GetLANList();
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localsound("../media/launch_upmenu1.wav");
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header.SetStartEndPos(50,268,45,45);
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@ -36,7 +36,10 @@ static void
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vgi_btndone_start(void)
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{
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static void vgi_btndone_end(void) {
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g_menupage = PAGE_MULTIPLAYER;
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if (g_menuLAN == true)
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g_menupage = PAGE_LANGAMES;
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else
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g_menupage = PAGE_INTERNETGAMES;
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}
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localsound("../media/launch_dnmenu1.wav");
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header.SetStartEndPos(45, 45, 50, 172);
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@ -88,12 +91,12 @@ menu_viewgameinfo_setserver(float serverNum)
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vgi_sbPlayers.SetMax(playerCount+1);
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print(sprintf("Server Num? %d\n", serverNum));
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print(sprintf("PlayerCount? %d\n", playerCount));
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print(sprintf("ServerInfo? %S\n", serverInfo));
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print(sprintf("Player? %S\n", gethostcachestring( srv_fldPlayer0, serverNum )));
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print(sprintf("Player1? %S\n", gethostcachestring( gethostcacheindexforkey("player1"), serverNum )));
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print(sprintf("Player2? %S\n", gethostcachestring( gethostcacheindexforkey("player0"), serverNum )));
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//print(sprintf("Server Num? %d\n", serverNum));
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//print(sprintf("PlayerCount? %d\n", playerCount));
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//print(sprintf("ServerInfo? %S\n", serverInfo));
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//print(sprintf("Player? %S\n", gethostcachestring( srv_fldPlayer0, serverNum )));
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//print(sprintf("Player1? %S\n", gethostcachestring( gethostcacheindexforkey("player1"), serverNum )));
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//print(sprintf("Player2? %S\n", gethostcachestring( gethostcacheindexforkey("player0"), serverNum )));
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vgi_lbPlayerNum.Clear();
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vgi_lbPlayerName.Clear();
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@ -108,9 +111,9 @@ menu_viewgameinfo_setserver(float serverNum)
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float serverPing = stof(gethostcachestring(srv_fldPing, serverNum));
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if (serverPing == 65534)
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g_vgiLabelPing = "Unavailable (ICE)";
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g_vgiLabelPing = _("PING_ICE");
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else
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g_vgiLabelPing = sprintf("%d ms.", serverPing);
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g_vgiLabelPing = sprintf(_("PING_IN_MS"), serverPing);
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/* add the player info entries */
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for (int i = 0; i < playerCount; i++) {
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