env_spark: Added support for Trigger() state control
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308a529244
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1bd552685d
1 changed files with 12 additions and 5 deletions
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@ -68,16 +68,24 @@ void env_spark::TimedSpark(void)
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nextthink = time + (random() * m_flMaxDelay);
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nextthink = time + (random() * m_flMaxDelay);
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}
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}
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/* TODO: Implement state */
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void env_spark::Trigger(entity act, int state)
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void env_spark::Trigger(entity act, int state)
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{
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{
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if (spawnflags & EVSPARK_TOGGLE) {
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if (spawnflags & EVSPARK_TOGGLE) {
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if (think != __NULL__) {
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switch (state) {
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case TRIG_OFF:
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think = __NULL__;
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think = __NULL__;
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nextthink = 0;
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nextthink = 0;
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} else {
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break;
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case TRIG_ON:
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think = TimedSpark;
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think = TimedSpark;
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nextthink = time + (random() * m_flMaxDelay);
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nextthink = time + (random() * m_flMaxDelay);
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break;
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default:
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if (think != __NULL__) {
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Trigger(act, TRIG_OFF);
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} else {
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Trigger(act, TRIG_ON);
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}
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}
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}
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} else {
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} else {
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CreateSpark();
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CreateSpark();
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@ -91,8 +99,7 @@ void env_spark::Respawn(void)
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}
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}
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if (spawnflags & EVSPARK_STARTON) {
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if (spawnflags & EVSPARK_STARTON) {
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think = TimedSpark;
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Trigger(this, TRIG_ON);
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nextthink = time + (random() * m_flMaxDelay);
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}
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}
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}
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}
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