PropData: Add Nuclide specific extension that allows developers to specify which submodels to use when spawning 'BreakModel' gibs.
This commit is contained in:
parent
39854c0740
commit
1b6cb974ed
2 changed files with 23 additions and 66 deletions
|
@ -123,7 +123,6 @@ int g_breakmodel_count;
|
|||
var hashtable g_hashbreakmodel;
|
||||
|
||||
void BreakModel_Spawn(vector pos, vector dir, vector spread, float speed, int count, string type);
|
||||
void BreakModel_SpawnUnit(vector pos, vector dir, vector spread, float speed, string type);
|
||||
|
||||
/* necessary API functions */
|
||||
//void BreakModel_Init(void);
|
||||
|
|
|
@ -470,7 +470,7 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
|
|||
index = (int)hash_get(g_hashbreakmodel, type, -1);
|
||||
|
||||
if (index < 0) {
|
||||
crossprint(sprintf("^1 BreakModel_Spawn: type %s is not defined\n", type));
|
||||
crossprint(sprintf("^1BreakModel_Spawn: type %s is not defined\n", type));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -481,8 +481,10 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
|
|||
vector endpos;
|
||||
string mname;
|
||||
float fadetime;
|
||||
entity gib;
|
||||
NSRenderableEntity gib;
|
||||
int r;
|
||||
int p;
|
||||
int bodygroup = 0;
|
||||
|
||||
/* pick a model between 0 and num) */
|
||||
r = floor(random(0, modelcount));
|
||||
|
@ -490,81 +492,37 @@ BreakModel_Spawn(vector smins, vector smaxs, vector dir, float speed, int count,
|
|||
/* two entries, always have to skip by 2 */
|
||||
mname = argv((r * 2));
|
||||
fadetime = stof(argv((r * 2) + 1));
|
||||
p = tokenizebyseparator(mname, "#");
|
||||
|
||||
/* special char # detected to designate model submodel count */
|
||||
if (p == 2) {
|
||||
mname = argv(0);
|
||||
bodygroup = (int)floor(random(0, stof(argv(1)) + 1));
|
||||
}
|
||||
|
||||
endpos[0] = smins[0] + ( random() * ( smaxs[0] - smins[0] ) );
|
||||
endpos[1] = smins[1] + ( random() * ( smaxs[1] - smins[1] ) );
|
||||
endpos[2] = smins[2] + ( random() * ( smaxs[2] - smins[2] ) );
|
||||
|
||||
gib = spawn();
|
||||
setmodel(gib, mname);
|
||||
setsize(gib, [0,0,0], [0,0,0]);
|
||||
setorigin(gib, endpos);
|
||||
gib = spawn(NSRenderableEntity);
|
||||
gib.SetModel(mname);
|
||||
gib.SetBody(bodygroup);
|
||||
gib.SetSize([0,0,0], [0,0,0]);
|
||||
gib.SetOrigin(endpos);
|
||||
makevectors(dir);
|
||||
gib.velocity = (v_forward * speed) * 0.75;
|
||||
gib.velocity[0] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.velocity[1] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.avelocity = vectoangles(gib.velocity);
|
||||
gib.movetype = MOVETYPE_BOUNCE;
|
||||
gib.think = Util_Destroy;
|
||||
gib.nextthink = time + fadetime;
|
||||
gib.SetAngularVelocity(vectoangles(gib.velocity));
|
||||
gib.SetMovetype(MOVETYPE_BOUNCE);
|
||||
gib.ScheduleThink(Util_Destroy, fadetime);
|
||||
|
||||
#ifdef CLIENT
|
||||
gib.drawmask = MASK_ENGINE;
|
||||
#endif
|
||||
|
||||
/* re-calculate the tokenization */
|
||||
x = tokenize(g_breakmodel[index].data);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
BreakModel_SpawnUnit(vector smins, vector smaxs, vector dir, float speed, string type)
|
||||
{
|
||||
int index;
|
||||
index = (int)hash_get(g_hashbreakmodel, type, -1);
|
||||
|
||||
if (index < 0) {
|
||||
crossprint(sprintf("^1 BreakModel_Spawn: type %s is not defined\n", type));
|
||||
return;
|
||||
}
|
||||
|
||||
float x = tokenize(g_breakmodel[index].data);
|
||||
int modelcount = x / 2;
|
||||
|
||||
for (int i = 0; i < modelcount; i++) {
|
||||
vector endpos;
|
||||
string mname;
|
||||
float fadetime;
|
||||
entity gib;
|
||||
int r;
|
||||
|
||||
/* pick a model between 0 and num) */
|
||||
r = i;
|
||||
|
||||
/* two entries, always have to skip by 2 */
|
||||
mname = argv((r * 2));
|
||||
fadetime = stof(argv((r * 2) + 1));
|
||||
|
||||
endpos[0] = smins[0] + ( random() * ( smaxs[0] - smins[0] ) );
|
||||
endpos[1] = smins[1] + ( random() * ( smaxs[1] - smins[1] ) );
|
||||
endpos[2] = smins[2] + ( random() * ( smaxs[2] - smins[2] ) );
|
||||
|
||||
gib = spawn();
|
||||
setmodel(gib, mname);
|
||||
setsize(gib, [0,0,0], [0,0,0]);
|
||||
setorigin(gib, endpos);
|
||||
makevectors(dir);
|
||||
gib.velocity = (v_forward * speed) * 0.75;
|
||||
gib.velocity[0] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.velocity[1] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.velocity[2] += (random() - 0.5) * (speed * 0.25);
|
||||
gib.avelocity = vectoangles(gib.velocity);
|
||||
gib.movetype = MOVETYPE_BOUNCE;
|
||||
gib.think = Util_Destroy;
|
||||
gib.nextthink = time + fadetime;
|
||||
|
||||
#ifdef CLIENT
|
||||
gib.drawmask = MASK_ENGINE;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
Reference in a new issue