diff --git a/Source/client/entry.c b/Source/client/entry.c index dacd9d2a..b8bce2be 100644 --- a/Source/client/entry.c +++ b/Source/client/entry.c @@ -75,19 +75,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) View_Init(); /* Effects */ - precache_sound("debris/bustglass1.wav"); - precache_sound("debris/bustglass2.wav"); - precache_sound("debris/bustglass3.wav"); - precache_sound("debris/bustcrate1.wav"); - precache_sound("debris/bustcrate2.wav"); - precache_sound("debris/bustcrate3.wav"); - precache_sound("debris/bustmetal1.wav"); - precache_sound("debris/bustmetal2.wav"); - precache_sound("debris/bustflesh1.wav"); - precache_sound("debris/bustflesh2.wav"); - precache_sound("debris/bustconcrete1.wav"); - precache_sound("debris/bustconcrete2.wav"); - precache_sound("debris/bustceiling.wav"); + Effects_Init(); precache_sound("misc/talk.wav"); /* Game specific inits */ diff --git a/Source/shared/effects.c b/Source/shared/effects.c index 81e6e6ee..0db668a7 100755 --- a/Source/shared/effects.c +++ b/Source/shared/effects.c @@ -6,6 +6,61 @@ * ****/ +#ifdef CSQC +void Effects_Init(void) +{ + precache_model("sprites/fexplo.spr"); + precache_model("sprites/bloodspray.spr"); + precache_model("sprites/blood.spr"); + precache_model("models/glassgibs.mdl"); + precache_model("models/woodgibs.mdl"); + precache_model("models/metalplategibs.mdl"); + precache_model("models/fleshgibs.mdl"); + precache_model("models/ceilinggibs.mdl"); + precache_model("models/computergibs.mdl"); + precache_model("models/rockgibs.mdl"); + precache_model("models/cindergibs.mdl"); + + precache_sound("debris/bustglass1.wav"); + precache_sound("debris/bustglass2.wav"); + precache_sound("debris/bustglass3.wav"); + precache_sound("debris/bustcrate1.wav"); + precache_sound("debris/bustcrate2.wav"); + precache_sound("debris/bustcrate3.wav"); + precache_sound("debris/bustmetal1.wav"); + precache_sound("debris/bustmetal2.wav"); + precache_sound("debris/bustflesh1.wav"); + precache_sound("debris/bustflesh2.wav"); + precache_sound("debris/bustconcrete1.wav"); + precache_sound("debris/bustconcrete2.wav"); + precache_sound("debris/bustceiling.wav"); + precache_sound("weapons/explode3.wav"); + precache_sound("weapons/explode4.wav"); + precache_sound("weapons/explode5.wav"); + precache_sound("buttons/spark1.wav"); + precache_sound("buttons/spark2.wav"); + precache_sound("buttons/spark3.wav"); + precache_sound("buttons/spark4.wav"); + precache_sound("buttons/spark5.wav"); + precache_sound("buttons/spark6.wav"); + precache_sound("weapons/knife_hitwall1.wav"); + precache_sound("weapons/ric1.wav"); + precache_sound("weapons/ric2.wav"); + precache_sound("weapons/ric3.wav"); + precache_sound("weapons/ric4.wav"); + precache_sound("weapons/ric5.wav"); + + // Half-Life only has generic ric1-5 +#ifdef CSTRIKE + precache_sound("weapons/ric_metal-1.wav"); + precache_sound("weapons/ric_metal-2.wav"); + precache_sound("weapons/ric_conc-1.wav"); + precache_sound("weapons/ric_conc-2.wav"); +#endif + +} +#endif + void Effect_CreateExplosion(vector vPos) { #ifdef SSQC Decals_PlaceScorch(vPos); @@ -213,9 +268,14 @@ void Effect_Impact(int iType, vector vPos, vector vNormal) { } switch (iType) { +#ifdef CSTRIKE case IMPACT_METAL: pointsound(vPos, sprintf("weapons/ric_metal-%d.wav", floor((random() * 2) + 1)), 1, ATTN_STATIC); break; + case IMPACT_ROCK: + pointsound(vPos, sprintf("weapons/ric_conc-%d.wav", floor((random() * 2) + 1)), 1, ATTN_STATIC); + break; +#endif case IMPACT_FLESH: break; default: diff --git a/cstrike/csprogs.dat b/cstrike/csprogs.dat index 5dad84b9..3f83dd14 100644 Binary files a/cstrike/csprogs.dat and b/cstrike/csprogs.dat differ diff --git a/valve/csprogs.dat b/valve/csprogs.dat index a383b47e..af804a6a 100644 Binary files a/valve/csprogs.dat and b/valve/csprogs.dat differ