ambient_generic: Fixed triggers, networking and whatnot. Should behave a lot closer now

This commit is contained in:
Marco Cawthorne 2019-01-05 11:50:30 +01:00
parent 675ecc323c
commit 1397d9a533

View file

@ -16,12 +16,14 @@ enumflags
AS_NOTTOGGLED
};
class ambient_generic : CBaseTrigger {
class ambient_generic:CBaseTrigger
{
string m_strActivePath;
string m_strSoundPath;
float m_flVolume;
float m_flRadius;
int m_iToggleSwitch;
float m_flPitch;
int m_iLoop;
@ -30,100 +32,119 @@ class ambient_generic : CBaseTrigger {
float m_flFadeIn;
float m_flFadeOut;*/ // TODO: Do this in CSQC
void() ambient_generic;
virtual void() Respawn;
virtual void() UseNormal;
virtual void() UseLoop;
virtual float(entity, float) Network;
};
static float ambient_generic::Network(entity ePEnt, float fChanged)
float ambient_generic::Network(entity ePEnt, float fChanged)
{
WriteByte( MSG_ENTITY, ENT_AMBIENTSOUND );
WriteCoord( MSG_ENTITY, origin[0] );
WriteCoord( MSG_ENTITY, origin[1] );
WriteCoord( MSG_ENTITY, origin[2] );
WriteString( MSG_ENTITY, m_strActivePath );
WriteFloat( MSG_ENTITY, m_flVolume );
WriteByte( MSG_ENTITY, m_flRadius );
WriteByte( MSG_ENTITY, m_iLoop );
WriteByte( MSG_ENTITY, 0 );
if (!m_iToggleSwitch) {
return FALSE;
}
WriteByte(MSG_ENTITY, ENT_AMBIENTSOUND);
WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
WriteString(MSG_ENTITY, m_strActivePath);
WriteFloat(MSG_ENTITY, m_flVolume);
WriteByte(MSG_ENTITY, m_flRadius);
WriteByte(MSG_ENTITY, m_iLoop);
WriteByte(MSG_ENTITY, 0);
return TRUE;
}
void ambient_generic::UseNormal( void )
void ambient_generic::UseNormal(void)
{
sound(this, CHAN_VOICE, m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
}
void ambient_generic::UseLoop( void )
void ambient_generic::UseLoop(void)
{
if ( m_iToggleSwitch == TRUE ) {
if (m_iToggleSwitch == TRUE) {
m_strActivePath = "common/null.wav";
SendFlags = 128;
m_iToggleSwitch = FALSE;
} else {
m_strActivePath = m_strSoundPath;
SendFlags = 128;
}
m_iToggleSwitch = 1 - m_iToggleSwitch;
SendFlags = 1;
}
void ambient_generic::Respawn(void)
{
m_strActivePath = m_strSoundPath;
if (spawnflags & AS_NOTTOGGLED) {
Trigger = UseNormal;
m_iLoop = FALSE;
} else {
m_iLoop = TRUE;
}
if (spawnflags & AS_SILENT) {
m_iToggleSwitch = FALSE;
} else {
m_iToggleSwitch = TRUE;
}
if (m_iLoop) {
pvsflags = PVSF_IGNOREPVS;
Trigger = UseLoop;
SendEntity = Network;
SendFlags = 1;
}
}
void ambient_generic::ambient_generic ( void )
void ambient_generic::ambient_generic (void)
{
for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
switch ( argv( i ) ) {
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "message":
m_strSoundPath = argv( i + 1 );
m_strSoundPath = argv(i+1);
m_strActivePath = m_strSoundPath;
message = __NULL__;
break;
case "health":
m_flVolume = stof( argv( i + 1 ) ) * 0.1f;
m_flVolume = stof(argv(i+1)) * 0.1f;
health = __NULL__;
break;
case "volume":
m_flVolume = stof( argv( i + 1 ) );
m_flVolume = stof(argv(i+1));
//volume = __NULL__;
break;
case "pitch":
m_flPitch = stof( argv( i + 1 ) );
m_flPitch = stof(argv(i+1));
break;
default:
break;
}
}
if ( !m_strSoundPath ) {
objerror( "ambient_generic: No sound file specified. Aborting." );
if (!m_strSoundPath) {
objerror("ambient_generic: No sound file specified. Aborting.");
}
precache_sound( m_strSoundPath );
precache_sound(m_strSoundPath);
if ( !m_flVolume ) {
if (!m_flVolume) {
m_flVolume = 1.0f;
}
// There can be only one
if ( spawnflags & AS_ARADIUS ) {
if (spawnflags & AS_ARADIUS) {
m_flRadius = ATTN_NONE;
} else if ( spawnflags & AS_SRADIUS ) {
} else if (spawnflags & AS_SRADIUS) {
m_flRadius = ATTN_IDLE;
} else if ( spawnflags & AS_MRADIUS ) {
} else if (spawnflags & AS_MRADIUS) {
m_flRadius = ATTN_STATIC;
} else if ( spawnflags & AS_LRADIUS ) {
} else if (spawnflags & AS_LRADIUS) {
m_flRadius = ATTN_NORM;
} else {
m_flRadius = ATTN_STATIC;
}
if ( spawnflags & AS_NOTTOGGLED ) {
m_iLoop = FALSE;
} else {
m_iLoop = TRUE;
}
if( spawnflags & AS_SILENT ) {
Trigger = UseNormal;
} else {
pvsflags = PVSF_NOREMOVE | PVSF_IGNOREPVS;
Trigger = UseLoop;
SendEntity = Network;
m_iToggleSwitch = FALSE;
}
ambient_generic::Respawn();
CBaseTrigger::CBaseTrigger();
}