CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
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9cde95495d
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12c26958e1
2 changed files with 5 additions and 1 deletions
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@ -47,7 +47,8 @@ enumflags
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MSF_RESERVED3,
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MSF_RESERVED3,
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MSF_WAITFORSCRIPT,
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MSF_WAITFORSCRIPT,
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MSF_PREDISASTER,
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MSF_PREDISASTER,
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MSF_FADECORPSE
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MSF_FADECORPSE,
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MSF_MULTIPLAYER
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};
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};
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class CBaseMonster:CBaseEntity
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class CBaseMonster:CBaseEntity
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@ -419,6 +420,7 @@ void
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CBaseMonster::CBaseMonster(void)
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CBaseMonster::CBaseMonster(void)
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{
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{
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/* FIXME: Put this somewhere else? */
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/* FIXME: Put this somewhere else? */
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if (!(spawnflags & MSF_MULTIPLAYER))
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if (!(cvar("coop") == 1 || cvar("sv_playerslots") == 1)) {
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if (!(cvar("coop") == 1 || cvar("sv_playerslots") == 1)) {
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remove(this);
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remove(this);
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return;
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return;
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@ -661,6 +661,8 @@ void monster_scientist::Respawn(void)
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void monster_scientist::monster_scientist(void)
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void monster_scientist::monster_scientist(void)
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{
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{
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spawnflags |= MSF_MULTIPLAYER;
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for (int i = 0; i < sci_sndpain.length; i++) {
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for (int i = 0; i < sci_sndpain.length; i++) {
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precache_sound(sci_sndpain[i]);
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precache_sound(sci_sndpain[i]);
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}
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}
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