From 11b7b11fe1730aee605b4a1f021c308759445d28 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Wed, 1 Apr 2020 12:23:33 +0200 Subject: [PATCH] GLSL: Make models respect iris adaption --- valve/data.pk3dir/glsl/defaultskin.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/valve/data.pk3dir/glsl/defaultskin.glsl b/valve/data.pk3dir/glsl/defaultskin.glsl index 605ccfc6..63acfee4 100644 --- a/valve/data.pk3dir/glsl/defaultskin.glsl +++ b/valve/data.pk3dir/glsl/defaultskin.glsl @@ -94,7 +94,7 @@ varying vec3 light; void main () { vec4 diffuse_f = texture2D(s_diffuse, tex_c); - diffuse_f.rgb *= light; + diffuse_f.rgb *= light * e_lmscale; #ifdef REFLECTCUBE vec3 cube_c;