Uhh, fixed stupid thing I should have commited a while ago.

This commit is contained in:
Marco Cawthorne 2017-03-04 17:08:17 +01:00
parent 7d7cf6ee86
commit 0cf6080b5e
5 changed files with 5 additions and 5 deletions

2
Source/Client/Init.c Normal file → Executable file
View file

@ -77,7 +77,7 @@ void CSQC_Init(float apilevel, string enginename, float engineversion) {
PARTICLE_SMOKE_BROWN = particleeffectnum( "part_smoke_brown" );
PARTICLE_BLOOD = particleeffectnum( "part_blood" );
DECAL_SHOT = particleeffectnum( "decal_shot" );
DECAL_SHOT = particleeffectnum( "decal_glass" );
DECAL_GLASS = particleeffectnum( "decal_glass" );
Radio_InitSounds();

4
Source/Client/VGUIObjects.c Normal file → Executable file
View file

@ -55,7 +55,7 @@ void VGUI_Window( string sTitle, vector vPos, vector vSize ) {
vector v1, v2, v3;
// Draw the background
drawfill( vPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
drawfill( vPos + '1 1', vSize - '2 2', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vPos_x + vSize_x;
@ -81,7 +81,7 @@ void VGUI_WindowSmall( string sTitle, vector vPos, vector vSize ) {
vector v1, v2, v3;
// Draw the background
drawfill( vPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
drawfill( vPos + '1 1', vSize - '2 2', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vPos_x + vSize_x;

2
Source/Client/VGUIScoreboard.c Normal file → Executable file
View file

@ -115,7 +115,7 @@ void VGUI_Scores_Show( void ) {
vMainPos_y = 56;
// Draw the background
drawfill( vMainPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
drawfill( vMainPos + '1 1', vSize - '2 2', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vMainPos_x + vSize_x;

2
Source/Client/progs.src Normal file → Executable file
View file

@ -1,6 +1,6 @@
#pragma target fte
#pragma progs_dat "../../opencs/csprogs.dat"
#pragma progs_dat "../../freecs/csprogs.dat"
#define CSQC

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