From 075033e93cb9d3c905e956651d95cdab0988348e Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sat, 27 Mar 2021 09:15:02 +0100 Subject: [PATCH] func_breakable: fix typo in sound shader name --- src/gs-entbase/server/func_breakable.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gs-entbase/server/func_breakable.qc b/src/gs-entbase/server/func_breakable.qc index a2844713..74ba6e16 100755 --- a/src/gs-entbase/server/func_breakable.qc +++ b/src/gs-entbase/server/func_breakable.qc @@ -146,7 +146,7 @@ func_breakable::Pain(void) Sound_Play(this, CHAN_VOICE, "func_breakable.impact_computer"); break; case BREAKMT_GLASS_UNBREAKABLE: - Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunreakable"); + Sound_Play(this, CHAN_VOICE, "func_breakable.impact_glassunbreakable"); break; case BREAKMT_WOOD: Sound_Play(this, CHAN_VOICE, "func_breakable.impact_wood"); @@ -351,7 +351,7 @@ func_breakable::func_breakable(void) Sound_Precache("func_breakable.impact_computer"); break; case BREAKMT_GLASS_UNBREAKABLE: - Sound_Precache("func_breakable.impact_glassunreakable"); + Sound_Precache("func_breakable.impact_glassunbreakable"); break; case BREAKMT_WOOD: Sound_Precache("func_breakable.impact_wood");