NSSurfacePropEntity: put rendering for when an entity is burning into the new
method RenderFire(). Also some minor non-ODE physics tweak.
This commit is contained in:
parent
e79a2e9c2e
commit
05f6af510a
4 changed files with 15 additions and 4 deletions
|
@ -48,6 +48,8 @@ player::predraw(void)
|
||||||
effects &= ~EF_NOSHADOW;
|
effects &= ~EF_NOSHADOW;
|
||||||
base_client cl = (base_client)pSeat->m_ePlayer;
|
base_client cl = (base_client)pSeat->m_ePlayer;
|
||||||
|
|
||||||
|
RenderFire();
|
||||||
|
|
||||||
/* it's either us or us spectating */
|
/* it's either us or us spectating */
|
||||||
if (Client_IsSpectator(cl)) {
|
if (Client_IsSpectator(cl)) {
|
||||||
spectator spec = (spectator)pSeat->m_ePlayer;
|
spectator spec = (spectator)pSeat->m_ePlayer;
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
|
|
||||||
#define ODE_MODE 1
|
#define ODE_MODE 1
|
||||||
|
|
||||||
|
/* all the documented phys vars...*/
|
||||||
.float geomtype;
|
.float geomtype;
|
||||||
.float friction;
|
.float friction;
|
||||||
.float erp;
|
.float erp;
|
||||||
|
@ -45,8 +46,8 @@ NSPhysicsEntity::PhysicsDisable(void)
|
||||||
physics_enable(this, FALSE);
|
physics_enable(this, FALSE);
|
||||||
SetMovetype(MOVETYPE_NONE);
|
SetMovetype(MOVETYPE_NONE);
|
||||||
} else {
|
} else {
|
||||||
SetMovetype(MOVETYPE_BOUNCE);
|
SetMovetype(MOVETYPE_NONE);
|
||||||
SetSolid(SOLID_CORPSE);
|
SetSolid(SOLID_BBOX);
|
||||||
}
|
}
|
||||||
m_iEnabled = FALSE;
|
m_iEnabled = FALSE;
|
||||||
}
|
}
|
||||||
|
@ -164,6 +165,8 @@ NSPhysicsEntity::ApplyTorqueCenter(vector vecTorque)
|
||||||
void
|
void
|
||||||
NSPhysicsEntity::TouchThink(void)
|
NSPhysicsEntity::TouchThink(void)
|
||||||
{
|
{
|
||||||
|
if (!m_iEnabled)
|
||||||
|
return;
|
||||||
|
|
||||||
if (physics_supported() == FALSE) {
|
if (physics_supported() == FALSE) {
|
||||||
/* let players collide */
|
/* let players collide */
|
||||||
|
|
|
@ -31,6 +31,7 @@ class NSSurfacePropEntity:NSRenderableEntity
|
||||||
virtual void(void) ParentUpdate;
|
virtual void(void) ParentUpdate;
|
||||||
#else
|
#else
|
||||||
virtual float(void) predraw;
|
virtual float(void) predraw;
|
||||||
|
virtual void(void) RenderFire;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* new */
|
/* new */
|
||||||
|
|
|
@ -307,8 +307,8 @@ NSSurfacePropEntity::PropDataFinish(void)
|
||||||
m_iPropData = -1;
|
m_iPropData = -1;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
float
|
void
|
||||||
NSSurfacePropEntity::predraw(void)
|
NSSurfacePropEntity::RenderFire(void)
|
||||||
{
|
{
|
||||||
if (flags & FL_ONFIRE) {
|
if (flags & FL_ONFIRE) {
|
||||||
vector someorg;
|
vector someorg;
|
||||||
|
@ -321,6 +321,11 @@ NSSurfacePropEntity::predraw(void)
|
||||||
m_flBurnNext = time + 0.1f;
|
m_flBurnNext = time + 0.1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
float
|
||||||
|
NSSurfacePropEntity::predraw(void)
|
||||||
|
{
|
||||||
|
RenderFire();
|
||||||
return super::predraw();
|
return super::predraw();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue