NSSurfacePropEntity: put rendering for when an entity is burning into the new
method RenderFire(). Also some minor non-ODE physics tweak.
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e79a2e9c2e
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05f6af510a
4 changed files with 15 additions and 4 deletions
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@ -48,6 +48,8 @@ player::predraw(void)
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effects &= ~EF_NOSHADOW;
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base_client cl = (base_client)pSeat->m_ePlayer;
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RenderFire();
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/* it's either us or us spectating */
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if (Client_IsSpectator(cl)) {
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spectator spec = (spectator)pSeat->m_ePlayer;
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@ -16,6 +16,7 @@
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#define ODE_MODE 1
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/* all the documented phys vars...*/
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.float geomtype;
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.float friction;
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.float erp;
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@ -45,8 +46,8 @@ NSPhysicsEntity::PhysicsDisable(void)
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physics_enable(this, FALSE);
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SetMovetype(MOVETYPE_NONE);
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} else {
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SetMovetype(MOVETYPE_BOUNCE);
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SetSolid(SOLID_CORPSE);
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_BBOX);
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}
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m_iEnabled = FALSE;
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}
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@ -164,6 +165,8 @@ NSPhysicsEntity::ApplyTorqueCenter(vector vecTorque)
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void
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NSPhysicsEntity::TouchThink(void)
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{
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if (!m_iEnabled)
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return;
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if (physics_supported() == FALSE) {
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/* let players collide */
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@ -31,6 +31,7 @@ class NSSurfacePropEntity:NSRenderableEntity
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virtual void(void) ParentUpdate;
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#else
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virtual float(void) predraw;
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virtual void(void) RenderFire;
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#endif
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/* new */
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@ -307,8 +307,8 @@ NSSurfacePropEntity::PropDataFinish(void)
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m_iPropData = -1;
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}
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#else
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float
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NSSurfacePropEntity::predraw(void)
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void
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NSSurfacePropEntity::RenderFire(void)
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{
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if (flags & FL_ONFIRE) {
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vector someorg;
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@ -321,6 +321,11 @@ NSSurfacePropEntity::predraw(void)
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m_flBurnNext = time + 0.1f;
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}
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}
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}
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float
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NSSurfacePropEntity::predraw(void)
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{
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RenderFire();
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return super::predraw();
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}
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#endif
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