Improve some of the player checks in Half-Life's ammo code.

This commit is contained in:
Marco Cawthorne 2019-09-17 08:44:23 +02:00
parent 969b488ed6
commit 04019acc01

View file

@ -23,7 +23,7 @@ class item_ammo:CBaseEntity
void item_ammo::touch(void)
{
if (other.flags & FL_CLIENT) {
if not (other.flags & FL_CLIENT) {
return;
}
@ -84,6 +84,9 @@ void ammo_357::ammo_357(void)
}
void ammo_357::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_357 < MAX_A_357) {
@ -110,6 +113,9 @@ void ammo_9mmAR::ammo_9mmAR(void)
}
void ammo_9mmAR::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_9mm < MAX_A_9MM) {
@ -137,6 +143,9 @@ void ammo_9mmbox::ammo_9mmbox(void)
}
void ammo_9mmbox::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_9mm < MAX_A_9MM) {
@ -163,6 +172,9 @@ void ammo_9mmclip::ammo_9mmclip(void)
}
void ammo_9mmclip::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_9mm < MAX_A_9MM) {
@ -189,6 +201,9 @@ void ammo_ARgrenades::ammo_ARgrenades(void)
}
void ammo_ARgrenades::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_m203_grenade < MAX_A_M203_GRENADE) {
@ -216,6 +231,9 @@ void ammo_buckshot::ammo_buckshot(void)
}
void ammo_buckshot::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_buckshot < MAX_A_BUCKSHOT) {
@ -242,6 +260,9 @@ void ammo_crossbow::ammo_crossbow(void)
}
void ammo_crossbow::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_bolt < MAX_A_BOLT) {
@ -268,12 +289,14 @@ void ammo_gaussclip::ammo_gaussclip(void)
}
void ammo_gaussclip::touch(void)
{
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_uranium < MAX_A_URANIUM) {
pl.ammo_uranium = bound(0, pl.ammo_uranium + 20, MAX_A_URANIUM);
item_ammo::touch();
}
if not (other.flags & FL_CLIENT) {
return;
}
player pl = (player)other;
if (pl.ammo_uranium < MAX_A_URANIUM) {
pl.ammo_uranium = bound(0, pl.ammo_uranium + 20, MAX_A_URANIUM);
item_ammo::touch();
}
}
@ -294,11 +317,13 @@ void ammo_rpgclip::ammo_rpgclip(void)
}
void ammo_rpgclip::touch(void)
{
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_rocket < MAX_A_ROCKET) {
pl.ammo_rocket = bound(0, pl.ammo_rocket + 1, MAX_A_ROCKET);
item_ammo::touch();
}
if not (other.flags & FL_CLIENT) {
return;
}
player pl = (player)other;
if (pl.ammo_rocket < MAX_A_ROCKET) {
pl.ammo_rocket = bound(0, pl.ammo_rocket + 1, MAX_A_ROCKET);
item_ammo::touch();
}
}