2020-12-23 06:53:43 +00:00
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef struct waypoint_s
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{
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vector vecOrigin;
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float flRadius; /* used for picking the closest waypoint. aka proximity weight. also relaxes routes inside the area. */
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struct wpneighbour_s
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{
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int node;
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float linkcost;
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int iFlags;
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} *neighbour;
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int iNeighbours;
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} waypoint_t;
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static waypoint_t *g_pWaypoints;
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static int g_iWaypoints;
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static void
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Way_WipeWaypoints(void)
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{
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for (int i = 0; i < g_iWaypoints; i++) {
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memfree(g_pWaypoints[i].neighbour);
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}
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memfree(g_pWaypoints);
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g_iWaypoints = 0;
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}
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void
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Way_DumpWaypoints(string filename)
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{
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filestream file = fopen(filename, FILE_WRITE);
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if (file < 0) {
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print("RT_DumpWaypoints: unable to open ", filename, "\n");
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return;
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}
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fputs(file, sprintf("%i\n", g_iWaypoints));
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for (int i = 0i; i < g_iWaypoints; i++) {
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fputs(file, sprintf("%v %f %i\n", g_pWaypoints[i].vecOrigin, g_pWaypoints[i].flRadius, g_pWaypoints[i].iNeighbours));
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for(int j = 0i; j < g_pWaypoints[i].iNeighbours; j++) {
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fputs(file, sprintf(" %i %f %x\n", g_pWaypoints[i].neighbour[j].node, g_pWaypoints[i].neighbour[j].linkcost, (float)g_pWaypoints[i].neighbour[j].iFlags));
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}
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}
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fclose(file);
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}
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void
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Way_ReadWaypoints(string strFile)
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{
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float file = fopen(strFile, FILE_READ);
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if (file < 0) {
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print("Way_DumpWaypoints: unable to open ", strFile, "\n");
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return;
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}
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Way_WipeWaypoints();
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tokenize(fgets(file));
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g_iWaypoints = stoi(argv(0));
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g_pWaypoints = memalloc(sizeof(*g_pWaypoints) * g_iWaypoints);
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for (int i = 0i; i < g_iWaypoints; i++) {
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tokenize(fgets(file));
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g_pWaypoints[i].vecOrigin[0] = stof(argv(0));
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g_pWaypoints[i].vecOrigin[1] = stof(argv(1));
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g_pWaypoints[i].vecOrigin[2] = stof(argv(2));
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g_pWaypoints[i].flRadius = stof(argv(3));
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g_pWaypoints[i].iNeighbours = stoi(argv(4));
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g_pWaypoints[i].neighbour = memalloc(sizeof(*g_pWaypoints[i].neighbour) * g_pWaypoints[i].iNeighbours);
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for (int j = 0i; j < g_pWaypoints[i].iNeighbours; j++) {
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tokenize(fgets(file));
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g_pWaypoints[i].neighbour[j].node = stoi(argv(0));
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g_pWaypoints[i].neighbour[j].linkcost = stof(argv(1));
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g_pWaypoints[i].neighbour[j].iFlags = stoh(argv(2));
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}
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}
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fclose(file);
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}
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static void
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Way_LinkWaypoints(waypoint_t *wp, waypoint_t *w2)
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{
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int w2n = w2 - g_pWaypoints;
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for (int i = 0i; i < wp->iNeighbours; i++) {
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if (wp->neighbour[i].node == w2n) {
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return;
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}
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}
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int idx = wp->iNeighbours++;
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wp->neighbour = memrealloc(wp->neighbour, sizeof(*wp->neighbour), idx, wp->iNeighbours);
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local struct wpneighbour_s *n = wp->neighbour+idx;
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n->node = w2n;
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n->linkcost = vlen(w2->vecOrigin - wp->vecOrigin);
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n->iFlags = 0;
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}
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static void
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Way_AutoLink(waypoint_t *wp)
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{
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int wpidx = wp-g_pWaypoints;
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for (int i = 0i; i < g_iWaypoints; i++) {
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//don't link to ourself...
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if (i == wpidx) {
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continue;
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}
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//autolink distance cutoff.
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if (vlen(wp->vecOrigin - g_pWaypoints[i].vecOrigin) > autocvar(nav_linksize, 256, "Cuttoff distance between links")) {
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continue;
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}
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//not going to use the full player size because that makes steps really messy.
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//however, we do need a little size, for sanity's sake
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tracebox(wp->vecOrigin, '-16 -16 0', '16 16 32', g_pWaypoints[i].vecOrigin, TRUE, world);
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//light of sight blocked, don't try autolinking.
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if (trace_fraction < 1) {
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continue;
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}
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Way_LinkWaypoints(wp, &g_pWaypoints[i]);
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Way_LinkWaypoints(&g_pWaypoints[i], wp);
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}
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}
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void
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Way_Waypoint_Create(entity ePlayer, int iAutoLink)
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{
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int iID = g_iWaypoints++;
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g_pWaypoints = memrealloc(g_pWaypoints, sizeof(waypoint_t), iID, g_iWaypoints);
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waypoint_t *n = g_pWaypoints + iID;
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n->vecOrigin = ePlayer.origin;
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n->neighbour = __NULL__;
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n->iNeighbours = 0;
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2020-12-26 06:27:34 +00:00
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if (iAutoLink == 1) {
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2020-12-23 06:53:43 +00:00
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Way_AutoLink(n);
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} else {
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if (iID != 0) {
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2020-12-26 06:27:34 +00:00
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if (iAutoLink == 0) {
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Way_LinkWaypoints(n, &g_pWaypoints[iID-1]);
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Way_LinkWaypoints(&g_pWaypoints[iID-1], n);
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} else if (iAutoLink -1) {
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Way_LinkWaypoints(&g_pWaypoints[iID-1], n);
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} else {
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Way_LinkWaypoints(n, &g_pWaypoints[iID-1]);
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}
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2020-12-23 06:53:43 +00:00
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}
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}
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}
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void
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Way_Waypoint_CreateSpawns()
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{
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for (entity a = world; (a = find(a, ::classname, "info_player_deathmatch"));) {
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Way_Waypoint_Create(a, TRUE);
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}
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}
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void
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Way_Waypoint_Delete(int iID)
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{
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if (iID < 0i || iID >= g_iWaypoints) {
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print("RT_DeleteWaypoint: invalid waypoint\n");
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return;
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}
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//wipe the waypoint
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memfree(g_pWaypoints[iID].neighbour);
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memcpy(g_pWaypoints + iID, g_pWaypoints + iID + 1, (g_iWaypoints - (iID + 1)) * sizeof(*g_pWaypoints));
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g_iWaypoints--;
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//clean up any links to it.
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for (int i = 0; i < g_iWaypoints; i++) {
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for (int j = 0; j < g_pWaypoints[i].iNeighbours;) {
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int l = g_pWaypoints[i].neighbour[j].node;
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if (l == iID) {
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memcpy(g_pWaypoints[i].neighbour+j, g_pWaypoints[i].neighbour+j+1, (g_pWaypoints[i].iNeighbours-(j+1))*sizeof(*g_pWaypoints[i].neighbour));
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g_pWaypoints[i].iNeighbours--;
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continue;
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} else if (l > iID) {
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g_pWaypoints[i].neighbour[j].node = l-1;
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}
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j++;
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}
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}
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}
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void
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Way_Waypoint_SetRadius(int iID, float flRadValue)
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{
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if (iID < 0i || iID >= g_iWaypoints) {
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print("RT_Waypoint_SetRadius: invalid waypoint\n");
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return;
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}
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g_pWaypoints[iID].flRadius = flRadValue;
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}
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void
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Way_Waypoint_MakeJump(int iID)
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{
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if (iID < 0i || iID >= g_iWaypoints) {
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print("RT_Waypoint_SetRadius: invalid waypoint\n");
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return;
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}
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for (int j = 0i; j < g_pWaypoints[iID].iNeighbours; j++) {
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int iTarget = g_pWaypoints[iID].neighbour[j].node;
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for (int b = 0i; b < g_pWaypoints[iTarget].iNeighbours; b++) {
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if (g_pWaypoints[iTarget].neighbour[b].node == iID) {
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g_pWaypoints[iTarget].neighbour[b].iFlags = WP_JUMP;
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}
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}
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}
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}
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int
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Way_FindClosestWaypoint(vector vecOrigin)
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{
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/* -1 for no nodes anywhere... */
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int r = -1i;
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float flBestDist = COST_INFINITE;
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for (int i = 0i; i < g_iWaypoints; i++) {
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float fDist = vlen(g_pWaypoints[i].vecOrigin - vecOrigin) - g_pWaypoints[i].flRadius;
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if (fDist < flBestDist) {
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/* within the waypoint's radius */
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if (fDist < 0) {
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flBestDist = fDist;
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r = i;
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} else {
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/* outside the waypoint, make sure its valid. */
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traceline(vecOrigin, g_pWaypoints[i].vecOrigin, TRUE, world);
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if (trace_fraction == 1) {
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/* FIXME: sort them frst, to avoid traces? */
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flBestDist = fDist;
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r = i;
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}
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}
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}
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}
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return r;
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}
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2020-12-26 06:27:34 +00:00
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void
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Way_GoToPoint(entity pl)
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{
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vector vecSrc;
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makevectors(pl.v_angle);
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vecSrc = pl.origin + pl.view_ofs;
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traceline(vecSrc, vecSrc + (v_forward * 4096), FALSE, pl);
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print(sprintf("Telling all bots to go to %v\n", trace_endpos));
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for (entity a = world; ( a = find( a, classname, "player" ) ); ) {
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if ( clienttype(a) != CLIENTTYPE_REAL ) {
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bot targ;
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targ = (bot)a;
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targ.RouteClear();
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route_calculate(targ, pl.origin, 0, Bot_RouteCB);
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print(sprintf("Told bot to go to %v\n", trace_endpos));
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}
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}
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}
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2020-12-23 06:53:43 +00:00
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void
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Way_DrawDebugInfo(void)
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{
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if (!g_iWaypoints) {
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return;
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}
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int iNearest = Way_FindClosestWaypoint(self.origin);
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makevectors(self.v_angle);
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R_BeginPolygon("textures/dev/info_node", 0, 0);
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for (int i = 0i; i < g_iWaypoints; i++) {
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waypoint_t *w = g_pWaypoints + i;
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vector org = w->vecOrigin;
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vector rgb = [1,1,1];
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if (iNearest == i) {
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rgb = [0,1,0];
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}
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R_PolygonVertex(org + v_right * 8 - v_up * 8, '1 1', rgb, 1);
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R_PolygonVertex(org - v_right * 8 - v_up * 8, '0 1', rgb, 1);
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R_PolygonVertex(org - v_right * 8 + v_up * 8, [0,0], rgb, 1);
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R_PolygonVertex(org + v_right * 8 + v_up * 8, '1 0', rgb, 1);
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R_EndPolygon();
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}
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R_BeginPolygon("", 0, 0);
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for (int i = 0i; i < g_iWaypoints; i++) {
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waypoint_t *w = g_pWaypoints + i;
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vector org = w->vecOrigin;
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for (float j = 0; j < (2 * M_PI); j += (2 * M_PI) / 4) {
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R_PolygonVertex(org + [sin(j), cos(j)]*w->flRadius, '1 1', '0 0.25 0', 1);
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}
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R_EndPolygon();
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}
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R_BeginPolygon("", 1, 0);
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for (int i = 0i; i < g_iWaypoints; i++) {
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waypoint_t *w = g_pWaypoints+i;
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vector org = w->vecOrigin;
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vector rgb = [1,1,1];
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for (int j = 0i; j < w->iNeighbours; j++) {
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int k = w->neighbour[j].node;
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2020-12-26 06:27:34 +00:00
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int fl = w->neighbour[j].iFlags;
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2020-12-23 06:53:43 +00:00
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if (k < 0i || k >= g_iWaypoints) {
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break;
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}
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waypoint_t *w2 = &g_pWaypoints[k];
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2020-12-26 06:27:34 +00:00
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if (fl & WP_JUMP) {
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R_PolygonVertex(org, [0,1], [1,0,0], 1);
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R_PolygonVertex(w2->vecOrigin, [1,1], [0,1,0], 1);
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} else {
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R_PolygonVertex(org, [0,1], [1,0,1], 1);
|
|
|
|
R_PolygonVertex(w2->vecOrigin, [1,1], [0,1,0], 1);
|
|
|
|
}
|
2020-12-23 06:53:43 +00:00
|
|
|
R_EndPolygon();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-12-26 06:27:34 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
Way_Cmd(void)
|
|
|
|
{
|
|
|
|
switch (argv(1)) {
|
|
|
|
case "goto":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_GoToPoint( self );
|
|
|
|
break;
|
|
|
|
case "add":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_Create( self, 1 );
|
|
|
|
break;
|
|
|
|
case "addchain":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_Create( self, 0 );
|
|
|
|
break;
|
|
|
|
case "addltn":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_Create( self, -1 );
|
|
|
|
break;
|
|
|
|
case "addntl":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_Create( self, -2 );
|
|
|
|
break;
|
|
|
|
case "addspawns":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_CreateSpawns();
|
|
|
|
break;
|
|
|
|
case "delete":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_Delete( Way_FindClosestWaypoint( self.origin ) );
|
|
|
|
break;
|
|
|
|
case "radius":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_SetRadius( Way_FindClosestWaypoint( self.origin ), stof( argv( 2 ) ) );
|
|
|
|
break;
|
|
|
|
case "makejump":
|
|
|
|
if ( !self ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Way_Waypoint_MakeJump( Way_FindClosestWaypoint( self.origin ) );
|
|
|
|
break;
|
|
|
|
case "save":
|
|
|
|
Way_DumpWaypoints( argv( 2 ) );
|
|
|
|
break;
|
|
|
|
case "load":
|
|
|
|
Way_ReadWaypoints( argv( 2 ) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|