34 lines
692 B
C++
34 lines
692 B
C++
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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/* We only want to load this because we're in desperate need for the skyname
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* variable. Some maps like crossfire do not supply one because GS assumes
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* the default is 'desert'... so once this is done we'll kill it. */
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class worldspawn:CBaseEntity
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{
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virtual void(string, string) SpawnKey;
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virtual void() Initialized;
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};
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void worldspawn::Initialized(void)
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{
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remove(this);
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}
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void worldspawn::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "skyname":
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Sky_Set(strKey);
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break;
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default:
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break;
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}
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}
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