nuclide/Source/server/valve/world_items.cpp

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/* This is one of those leftovers from trying to get a game out in time */
class world_items:CBaseTrigger
{
void() world_items;
};
void world_items::world_items(void)
{
int nfields = tokenize(__fullspawndata);
for (int i = 1; i < (nfields - 1); i += 2) {
switch (argv(i)) {
case "type":
float type = stof(argv(i+1));
switch (type) {
case 44:
spawnfunc_item_battery();
break;
case 45:
spawnfunc_item_suit();
break;
default:
}
default:
break;
}
}
}