24 lines
732 B
Markdown
24 lines
732 B
Markdown
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# Materials: Commands {#mat_commands}
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## diffusemap
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### Syntax {#syntax}
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**diffusemap <texturepath/texturename>**
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### Overview {#overview}
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Specifies the default texture asset to use on the diffuse/albedo pass of
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the material. This is the base texture in most cases. Some special
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materials used for special effects and the like might not have one.
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However surfaces such as floors, walls etc. certainly do. It will affect
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which texture is used to get color information from for lighting passes,
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etc.
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### See also {#see_also}
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- [normalmap](normalmap)
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- [specularmap](specularmap)
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- [fullbrightmap](fullbrightmap)
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- [uppermap](uppermap)
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- [lowermap](lowermap)
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- [reflectmask](reflectmask)
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- [reflectcube](reflectcube)
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