nuclide/Source/server/cstrike/func_bomb_target.cpp

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/***
*
2019-01-16 16:43:50 +00:00
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class func_bomb_target:CBaseTrigger
{
void() func_bomb_target;
virtual void() touch;
virtual void() Respawn;
};
void func_bomb_target::touch(void)
{
if (iBombPlanted == TRUE) {
return;
}
/* This will be cleared every frame inside SV_RunClientCommand */
if ((other.classname == "player") && (other.team == TEAM_T)) {
other.fInBombZone = TRUE;
}
}
void func_bomb_target::Respawn(void)
{
solid = SOLID_TRIGGER;
#ifdef GS_DEVELOPER
alpha = 0.5f;
#endif
}
void func_bomb_target::func_bomb_target(void)
{
func_bomb_target::Respawn();
CBaseTrigger::CBaseTrigger();
CBaseTrigger::InitBrushTrigger();
iBombZones++;
}