nuclide/Source/server/cstrike/defsfields.h

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
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// Player specific fields
.float fInBuyZone;
.float fInHostageZone;
.float fInBombZone;
.float fInEscapeZone;
.float fInVIPZone;
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.float fMoney;
.float fCharModel;
.float fDeaths;
.float fProgressBar;
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.int iEquipment;
.int iInGame;
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// Weapon specific fields
.int iCurrentMag;
.int iCurrentCaliber;
.float fSlotMelee;
.float fSlotPrimary;
.float fSlotSecondary;
.float fSlotGrenade;
.float fSlotC4Bomb;
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.float fAttackFinished;
.float fRadioFinished;
.float fAccuracy;