2019-01-16 16:43:50 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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2019-01-04 04:56:14 +00:00
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// Player specific fields
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.float fInBuyZone;
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.float fInHostageZone;
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.float fInBombZone;
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2019-01-05 19:28:31 +00:00
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.float fInEscapeZone;
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.float fInVIPZone;
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2019-01-04 04:56:14 +00:00
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.float fMoney;
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.float fCharModel;
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.float fDeaths;
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.float fProgressBar;
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2019-01-16 16:43:50 +00:00
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.int iEquipment;
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.int iInGame;
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2019-01-04 04:56:14 +00:00
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// Weapon specific fields
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.int iCurrentMag;
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.int iCurrentCaliber;
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.float fSlotMelee;
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.float fSlotPrimary;
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.float fSlotSecondary;
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.float fSlotGrenade;
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2019-01-05 20:35:38 +00:00
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.float fSlotC4Bomb;
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2019-01-04 04:56:14 +00:00
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.float fAttackFinished;
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.float fRadioFinished;
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.float fAccuracy;
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