nuclide/Source/server/valve/item_healthkit.cpp

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class item_healthkit:CBaseEntity
{
void() item_healthkit;
virtual void() Respawn;
virtual void() touch;
};
void item_healthkit::touch(void)
{
if (other.classname == "player") {
if (other.health >= other.max_health) {
return;
}
Damage_Apply(other, this, -20, this.origin, TRUE);
sound(this, CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM);
if (cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
}
void item_healthkit::Respawn(void)
{
solid = SOLID_TRIGGER;
movetype = MOVETYPE_TOSS;
setmodel(this, m_oldModel);
setsize(this, [-8,-8,0], [8,8,48]);
setorigin(this, m_oldOrigin);
think = __NULL__;
nextthink = -1;
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
droptofloor();
}
void item_healthkit::item_healthkit(void)
{
precache_sound("items/smallmedkit1.wav");
precache_sound("items/suitchargeok1.wav");
model = "models/w_medkit.mdl";
CBaseEntity::CBaseEntity();
item_healthkit::Respawn();
}