61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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class item_battery:CBaseEntity
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{
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void() item_battery;
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virtual void() Respawn;
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virtual void() touch;
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};
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void item_battery::touch(void)
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{
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if (other.classname == "player") {
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if (other.armor >= 100) {
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return;
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}
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/* Move this somewhere else? */
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other.armor += 15;
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if (other.armor > 100) {
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other.armor = 100;
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}
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sound(other, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
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if (cvar("sv_playerslots") == 1) {
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remove(self);
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} else {
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Hide();
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think = Respawn;
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nextthink = time + 20.0f;
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}
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}
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}
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void item_battery::Respawn(void)
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{
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solid = SOLID_TRIGGER;
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movetype = MOVETYPE_TOSS;
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setmodel(this, m_oldModel);
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setsize(this, [-8,-8,0], [8,8,48]);
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setorigin(this, m_oldOrigin);
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think = __NULL__;
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nextthink = -1;
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sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
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droptofloor();
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}
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void item_battery::item_battery(void)
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{
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model = "models/w_battery.mdl";
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CBaseEntity::CBaseEntity();
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item_healthkit::Respawn();
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}
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