nuclide/Source/shared/scihunt/w_cannon.c

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/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
CANNON_FIREBOTH,
CANNON_FIRELEFT,
CANNON_FIRERIGHT,
CANNON_RELOAD,
CANNON_DEPLOY,
CANNON_PUTAWAY,
CANNON_IDLE1,
CANNON_IDLE2
};
void w_cannon_precache(void)
{
precache_model("models/v_cannon.mdl");
precache_model("models/p_cannon.mdl");
precache_sound("cannon/cin.wav");
precache_sound("cannon/close.wav");
precache_sound("cannon/cout.wav");
precache_sound("cannon/fire.wav");
precache_sound("cannon/open.wav");
}
string w_cannon_vmodel(void)
{
return "models/v_cannon.mdl";
}
string w_cannon_pmodel(void)
{
return "models/p_cannon.mdl";
}
string w_cannon_deathmsg(void)
{
return "%s killed %s with handcannon.";
}
void w_cannon_reload(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0) {
return;
}
#ifdef CSQC
if (pl.a_ammo1 >= 2) {
return;
}
if (!pl.a_ammo2) {
return;
}
Weapons_ViewAnimation(CANNON_RELOAD);
#else
if (pl.cannon_mag >= 2) {
return;
}
if (!pl.ammo_buckshot) {
return;
}
Weapons_ReloadWeapon(pl, player::cannon_mag, player::ammo_buckshot, 2);
Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
#endif
pl.w_attack_next = 3.0f;
pl.w_idle_next = 3.0f;
}
void w_cannon_pickup(void)
{
#ifdef SSQC
player pl = (player)self;
pl.cannon_mag = bound(0, pl.cannon_mag + 2, 2);
#endif
}
void w_cannon_draw(void)
{
#ifdef SSQC
player pl = (player)self;
Weapons_ViewAnimation(CANNON_DEPLOY);
Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
#endif
}
void w_cannon_holster(void)
{
#ifdef SSQC
Weapons_ViewAnimation(CANNON_PUTAWAY);
#endif
}
void w_cannon_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef CSQC
if (pl.a_ammo1 != 2) {
w_cannon_reload();
return;
}
Weapons_ViewAnimation(CANNON_FIREBOTH);
Weapons_ViewPunchAngle([-5,0,0]);
#else
if (pl.cannon_mag != 2) {
w_cannon_reload();
return;
}
TraceAttack_FireBullets(20, pl.origin + pl.view_ofs, 5, [0.08716,0.04362]);
pl.cannon_mag -= 2;
Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
#endif
pl.w_attack_next = 1.5f;
pl.w_idle_next = 2.5f;
}
void w_cannon_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef CSQC
if (!pl.a_ammo1) {
w_cannon_reload();
return;
}
if (pl.a_ammo1 == 2) {
Weapons_ViewAnimation(CANNON_FIRELEFT);
} else {
Weapons_ViewAnimation(CANNON_FIRERIGHT);
}
Weapons_ViewPunchAngle([-5,0,0]);
#else
if (!pl.cannon_mag) {
w_cannon_reload();
return;
}
TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, 5, [0.08716,0.04362]);
pl.cannon_mag--;
Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
#endif
pl.w_attack_next = 1.5f;
pl.w_idle_next = 2.5f;
}
void w_cannon_release(void)
{
player pl = (player)self;
if (pl.w_idle_next > 0.0) {
return;
}
int r = floor(random(0,2));
switch (r) {
case 0:
Weapons_ViewAnimation(CANNON_IDLE1);
break;
case 1:
Weapons_ViewAnimation(CANNON_IDLE2);
break;
}
pl.w_idle_next = 8.0f;
}
void w_cannon_crosshair(void)
{
#ifdef CSQC
static vector cross_pos;
cross_pos = (video_res / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
HUD_DrawAmmo1();
HUD_DrawAmmo2();
#endif
}
void w_cannon_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/w_cannon.spr_0.tga", [0,48/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/w_cannon.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
weapon_t w_cannon =
{
ITEM_CANNON,
2,
3,
w_cannon_draw,
w_cannon_holster,
w_cannon_primary,
w_cannon_secondary,
w_cannon_reload,
w_cannon_release,
w_cannon_crosshair,
w_cannon_precache,
w_cannon_pickup,
w_cannon_vmodel,
__NULL__,
w_cannon_pmodel,
w_cannon_deathmsg,
w_cannon_hudpic
};