2019-01-16 16:43:50 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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2016-12-01 17:50:48 +00:00
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2017-01-10 18:24:45 +00:00
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/*
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=================
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Input_Handle
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Handles impulse and whatnot
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=================
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*/
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2019-02-28 23:04:33 +00:00
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void Game_Input(void)
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2019-02-20 13:30:16 +00:00
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{
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2017-12-01 19:02:58 +00:00
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// Dead, specatator
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2019-02-20 13:30:16 +00:00
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if (self.health <= 0) {
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/*if (self.button2) {
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if (infokey(self, "*spectator") == "0") {
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forceinfokey(self, "*spectator", "1");
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2017-12-01 19:02:58 +00:00
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} else {
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2019-02-20 13:30:16 +00:00
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forceinfokey(self, "*spectator", "1");
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2017-12-01 19:02:58 +00:00
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}
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}*/
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2017-04-19 21:06:41 +00:00
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return;
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}
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2016-12-05 00:22:52 +00:00
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// TODO: Make this fast switch only
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2019-02-20 13:30:16 +00:00
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if (self.impulse == 3) {
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Weapon_Switch(SLOT_MELEE);
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} else if (self.impulse == 2) {
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Weapon_Switch(SLOT_SECONDARY);
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} else if (self.impulse == 1) {
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Weapon_Switch(SLOT_PRIMARY);
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} else if (self.impulse == 4) {
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Weapon_Switch(SLOT_GRENADE);
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2019-01-29 02:40:14 +00:00
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}
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2019-02-20 13:30:16 +00:00
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if (self.button5) {
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2017-01-15 19:56:58 +00:00
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Player_UseDown();
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} else {
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Player_UseUp();
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}
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2019-02-20 13:30:16 +00:00
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if (self.button0) {
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if (fGameState != GAME_FREEZE) {
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Weapon_PrimaryAttack(self.weapon);
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2018-01-29 17:03:22 +00:00
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}
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2019-02-20 13:30:16 +00:00
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} else if (self.button4) {
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Weapon_Reload(self.weapon);
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} else if (self.button3) {
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Weapon_SecondaryAttack(self.weapon);
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2016-12-24 15:30:44 +00:00
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} else {
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Weapon_Release();
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2016-12-01 17:50:48 +00:00
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}
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2019-03-01 22:35:28 +00:00
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if (self.impulse == 100) {
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Flashlight_Toggle();
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}
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2016-12-01 23:33:44 +00:00
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self.impulse = 0;
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2016-12-01 17:50:48 +00:00
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}
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